Megoldva az initrd hiánya bootoláskor ami miatt nem bootolt a rendszer (üres volt a /boot). Memetest kilett szedve.
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110 changed files with 2442 additions and 385 deletions
releng/airootfs/usr
local/bin
share/gnome-shell/extensions
Vitals@CoreCoding.com
appindicatorsupport@rgcjonas.gmail.com
blur-my-shell@aunetx
LICENSEmetadata.json
components
effects
extension.jslocale
ar/LC_MESSAGES
az/LC_MESSAGES
bg/LC_MESSAGES
ca/LC_MESSAGES
de/LC_MESSAGES
es/LC_MESSAGES
hr/LC_MESSAGES
it/LC_MESSAGES
ja/LC_MESSAGES
pl/LC_MESSAGES
pt/LC_MESSAGES
ru/LC_MESSAGES
sv/LC_MESSAGES
ta/LC_MESSAGES
tr/LC_MESSAGES
zh_CN/LC_MESSAGES
zh_Hans/LC_MESSAGES
zh_TW/LC_MESSAGES
schemas
burn-my-windows@schneegans.github.com
extension.jsmetadata.jsonprefs.js
locale
da/LC_MESSAGES
de/LC_MESSAGES
et/LC_MESSAGES
fa/LC_MESSAGES
fi/LC_MESSAGES
hu/LC_MESSAGES
it/LC_MESSAGES
ko/LC_MESSAGES
lt/LC_MESSAGES
nl/LC_MESSAGES
pt/LC_MESSAGES
pt_BR/LC_MESSAGES
sk/LC_MESSAGES
ta/LC_MESSAGES
tr/LC_MESSAGES
uk/LC_MESSAGES
zh_Hans/LC_MESSAGES
resources
schemas
src
customreboot@nova1545
dash-to-dock@micxgx.gmail.com
hide-universal-access@akiirui.github.io
no-overview@fthx
notification-timeout@chlumskyvaclav.gmail.com
reboottouefi@ubaygd.com
rounded-window-corners@fxgn
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@ -111,10 +111,10 @@ if [ -d "/sys/firmware/efi" ]; then
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CPU=$(lscpu | grep "AMD" -c)
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if [[ $CPU -gt 0 ]]; then
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CPU_UCODE="initrd /amd-ucode.img"
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pacman -S amd-ucode --noconfirm
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pacman -Rs intel-ucode --noconfirm
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elif [[ $(lscpu | grep "Intel" -c) -gt 0 ]]; then
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CPU_UCODE="initrd /intel-ucode.img"
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pacman -S intel-ucode --noconfirm
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pacman -Rs amd-ucode --noconfirm
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else
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CPU_UCODE=""
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fi
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@ -278,6 +278,131 @@ else
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echo "GRUB telepítése sikeres"
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fi
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# /boot ellenőrzés és javítás függvény
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check_boot_directory() {
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echo "A /boot mappa tartalmának ellenőrzése..."
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# Ellenőrizzük, hogy a /boot mappa tartalmazza-e a szükséges fájlokat
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if [ -z "$(ls -A /boot)" ] || ! ls /boot/vmlinuz-linux-zen &> /dev/null || ! ls /boot/initramfs-linux-zen.img &> /dev/null; then
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echo "HIBA: A /boot mappa üres vagy hiányoznak a kernel fájlok!"
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# Ellenőrizzük, hogy a fájlok léteznek-e a rendszeren
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if [ -f /usr/lib/modules/*/vmlinuz ]; then
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echo "Kernel fájl megtalálva, másolás a /boot mappába..."
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cp /usr/lib/modules/*/vmlinuz /boot/vmlinuz-linux-zen
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else
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echo "KRITIKUS HIBA: Kernel fájl nem található a rendszeren!"
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echo "Próbáljuk telepíteni a linux-zen csomagot..."
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pacman -S linux-zen --noconfirm
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fi
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# Regeneráljuk a initramfs-t, ha szükséges
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echo "Initramfs újragenerálása..."
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mkinitcpio -p linux-zen
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# Ellenőrizzük, hogy a CPU microcode telepítve van-e
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if [ -f /boot/amd-ucode.img ] || [ -f /boot/intel-ucode.img ]; then
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echo "CPU microcode már telepítve."
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else
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# Ha nincs, akkor telepítsük újra a megfelelőt
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if [[ $(lscpu | grep "AMD" -c) -gt 0 ]]; then
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echo "AMD CPU észlelve, microcode telepítése..."
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pacman -S amd-ucode --noconfirm
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elif [[ $(lscpu | grep "Intel" -c) -gt 0 ]]; then
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echo "Intel CPU észlelve, microcode telepítése..."
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pacman -S intel-ucode --noconfirm
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fi
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fi
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# UEFI esetén próbáljuk újratelepíteni a bootloader-t
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if [ -d "/sys/firmware/efi" ]; then
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echo "UEFI rendszer, systemd-boot újratelepítése..."
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bootctl install
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# Ellenőrizzük, hogy a kernelt és initramfs-t kimásoltuk-e
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if [ ! -f /boot/vmlinuz-linux-zen ]; then
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echo "Kernel másolása a /boot mappába..."
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find /usr/lib/modules/ -name "vmlinuz*" -exec cp {} /boot/vmlinuz-linux-zen \;
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fi
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if [ ! -f /boot/initramfs-linux-zen.img ]; then
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echo "Initramfs újragenerálása..."
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mkinitcpio -p linux-zen
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fi
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# EFI partíció ellenőrzése
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EFI_PART=$(findmnt -n -o SOURCE /boot)
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if [ -z "$EFI_PART" ]; then
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echo "KRITIKUS HIBA: EFI partíció nem található!"
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echo "Próbáljuk megkeresni a megfelelő EFI partíciót..."
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# Keressük az EFI partíciót, ha nincs csatolva
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EFI_PART=$(lsblk -o NAME,FSTYPE | grep vfat | head -n1 | awk '{print $1}')
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if [ -n "$EFI_PART" ]; then
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echo "EFI partíció található: $EFI_PART, csatolás a /boot könyvtárhoz..."
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mount /dev/$EFI_PART /boot
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# Újra próbáljuk a bootloader telepítését
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bootctl install
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# A fstab bejegyzést is frissítsük, hogy újraindításkor is megmaradjon
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if ! grep -q "/boot" /etc/fstab; then
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UUID=$(blkid -s UUID -o value /dev/$EFI_PART)
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echo "UUID=$UUID /boot vfat defaults 0 2" >> /etc/fstab
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fi
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fi
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fi
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fi
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# Ellenőrizzük újra, hogy minden szükséges fájl megvan-e
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if [ -z "$(ls -A /boot)" ] || ! ls /boot/vmlinuz-linux-zen &> /dev/null || ! ls /boot/initramfs-linux-zen.img &> /dev/null; then
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echo "KRITIKUS HIBA: Nem sikerült helyreállítani a /boot mappát!"
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return 1
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else
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echo "A /boot mappa sikeresen helyreállítva."
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fi
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else
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echo "A /boot mappa rendben van."
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fi
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return 0
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}
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echo "CPU microcode külön ellenőrzése és telepítése..."
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if [[ $(lscpu | grep "AMD" -c) -gt 0 ]]; then
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echo "AMD CPU észlelve, microcode telepítése és ellenőrzése..."
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pacman -S amd-ucode --noconfirm
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# Ellenőrizzük, hogy az ucode fájl létezik-e a /boot mappában
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if [ ! -f /boot/amd-ucode.img ]; then
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echo "amd-ucode.img másolása a /boot mappába..."
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cp /usr/lib/firmware/amd-ucode.img /boot/ 2>/dev/null || echo "FIGYELEM: Nem sikerült az amd-ucode.img másolása"
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# Ha nem sikerült másolni, próbáljuk újratelepíteni
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if [ ! -f /boot/amd-ucode.img ]; then
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echo "amd-ucode újratelepítése és másolása a /boot mappába..."
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pacman -S amd-ucode --noconfirm
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cp /usr/lib/firmware/amd-ucode.img /boot/ 2>/dev/null || echo "HIBA: Nem sikerült az amd-ucode.img másolása"
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fi
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fi
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elif [[ $(lscpu | grep "Intel" -c) -gt 0 ]]; then
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echo "Intel CPU észlelve, microcode telepítése és ellenőrzése..."
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pacman -S intel-ucode --noconfirm
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# Ellenőrizzük, hogy az ucode fájl létezik-e a /boot mappában
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if [ ! -f /boot/intel-ucode.img ]; then
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echo "intel-ucode.img másolása a /boot mappába..."
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cp /usr/lib/firmware/intel-ucode.img /boot/ 2>/dev/null || echo "FIGYELEM: Nem sikerült az intel-ucode.img másolása"
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# Ha nem sikerült másolni, próbáljuk újratelepíteni
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if [ ! -f /boot/intel-ucode.img ]; then
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echo "intel-ucode újratelepítése és másolása a /boot mappába..."
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pacman -S intel-ucode --noconfirm
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cp /usr/lib/firmware/intel-ucode.img /boot/ 2>/dev/null || echo "HIBA: Nem sikerült az intel-ucode.img másolása"
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fi
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fi
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fi
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# Hívjuk meg az ellenőrző függvényt a bootloader telepítése után
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check_boot_directory || echo "FIGYELMEZTETÉS: A /boot helyreállítása sikertelen. A rendszer talán nem tud majd elindulni."
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# Calamares eltávolítása
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echo "Calamares eltávolítása..."
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pacman -Rs calamares --noconfirm
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BIN
releng/airootfs/usr/local/bin/progs/occt-icon.png
Normal file
BIN
releng/airootfs/usr/local/bin/progs/occt-icon.png
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After ![]() (image error) Size: 1.7 KiB |
10
releng/airootfs/usr/local/bin/progs/occt.desktop
Normal file
10
releng/airootfs/usr/local/bin/progs/occt.desktop
Normal file
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@ -0,0 +1,10 @@
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[Desktop Entry]
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Name=OCCT
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GenericName=Core control
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Comment=Control your computer with ease using application profiles
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Exec=/opt/OCCT/OCCT
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Icon=/usr/share/icons/occt-icon.png
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Terminal=false
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Type=Application
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Categories=System;Settings;Utility;
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Keywords=occt
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@ -67,8 +67,7 @@ var VitalsMenuButton = GObject.registerClass({
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x_align: Clutter.ActorAlign.START,
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y_align: Clutter.ActorAlign.CENTER,
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reactive: true,
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x_expand: true,
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pack_start: false
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x_expand: true
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});
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this._drawMenu();
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@ -128,8 +127,7 @@ var VitalsMenuButton = GObject.registerClass({
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x_align: Clutter.ActorAlign.CENTER,
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y_align: Clutter.ActorAlign.CENTER,
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reactive: true,
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x_expand: true,
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pack_start: false
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x_expand: true
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});
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// custom round refresh button
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@ -417,8 +415,7 @@ var VitalsMenuButton = GObject.registerClass({
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}
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}
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}
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if(key === "_gpu#1_domain_number_")
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console.error('UPDATING: ', key);
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// have we added this sensor before?
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let item = this._sensorMenuItems[key];
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if (item) {
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@ -567,7 +564,6 @@ var VitalsMenuButton = GObject.registerClass({
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}
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let centered = this._settings.get_boolean('menu-centered')
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if (centered) arrow_pos = 0.5;
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// set arrow position when initializing and moving vitals
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@ -1 +1,2 @@
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<svg xmlns="http://www.w3.org/2000/svg" width="16" height="16"><g fill="#222"><path fill-opacity=".349" d="M12 1a1 1 0 0 1 .707.293l3 3a1 1 0 0 1 0 1.414l-3 3a1 1 0 1 1-1.414-1.414L12.586 6H5c-.55 0-1-.45-1-1s.45-1 1-1h7.586l-1.293-1.293A1 1 0 0 1 12 1m0 0"/><path d="M4 15a1 1 0 0 1-.707-.293l-3-3a1 1 0 0 1 0-1.414l3-3a1 1 0 1 1 1.414 1.414L3.414 10H11c.55 0 1 .45 1 1s-.45 1-1 1H3.414l1.293 1.293A1 1 0 0 1 4 15m0 0"/></g></svg>
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<?xml version="1.0" encoding="UTF-8"?>
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||||
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|
|
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@ -1 +1,2 @@
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||||
<?xml version="1.0" encoding="UTF-8"?>
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||||
<svg xmlns="http://www.w3.org/2000/svg" height="16px" viewBox="0 0 16 16" width="16px"><g fill="#222222" fill-rule="evenodd"><path d="m 1 3.914062 c 0.003906 -0.257812 0.105469 -0.511718 0.304688 -0.703124 l 3 -2.917969 c 0.386718 -0.3789065 1.003906 -0.3789065 1.394531 0 l 3 2.917969 c 0.394531 0.382812 0.402343 1.015624 0.019531 1.414062 c -0.386719 0.394531 -1.019531 0.402344 -1.417969 0.015625 l -1.300781 -1.265625 v 6.550781 c 0 1.332031 -2 1.332031 -2 0 v -6.550781 l -1.300781 1.269531 c -0.398438 0.382813 -1.03125 0.375 -1.414063 -0.019531 c -0.195312 -0.199219 -0.289062 -0.457031 -0.285156 -0.710938 z m 0 0"/><path d="m 7 11.941406 c 0.003906 0.253906 0.105469 0.507813 0.304688 0.703125 l 3 2.917969 c 0.386718 0.375 1.003906 0.375 1.394531 0 l 3 -2.917969 c 0.394531 -0.386719 0.402343 -1.019531 0.019531 -1.414062 c -0.386719 -0.398438 -1.019531 -0.40625 -1.417969 -0.019531 l -1.300781 1.265624 v -6.550781 c 0 -1.332031 -2 -1.332031 -2 0 v 6.550781 l -1.300781 -1.265624 c -0.398438 -0.386719 -1.03125 -0.378907 -1.414063 0.015624 c -0.195312 0.199219 -0.289062 0.457032 -0.285156 0.710938 z m 0 0"/></g></svg>
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||||
|
|
Before (image error) Size: 387 B After (image error) Size: 1.1 KiB |
|
@ -1 +1,2 @@
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|||
<svg xmlns="http://www.w3.org/2000/svg" width="16" height="16"><g fill="#222"><path d="M12 1a1 1 0 0 1 .707.293l3 3a1 1 0 0 1 0 1.414l-3 3a1 1 0 1 1-1.414-1.414L12.586 6H5c-.55 0-1-.45-1-1s.45-1 1-1h7.586l-1.293-1.293A1 1 0 0 1 12 1m0 0"/><path fill-opacity=".349" d="M4 15a1 1 0 0 1-.707-.293l-3-3a1 1 0 0 1 0-1.414l3-3a1 1 0 1 1 1.414 1.414L3.414 10H11c.55 0 1 .45 1 1s-.45 1-1 1H3.414l1.293 1.293A1 1 0 0 1 4 15m0 0"/></g></svg>
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||||
<?xml version="1.0" encoding="UTF-8"?>
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||||
<svg xmlns="http://www.w3.org/2000/svg" height="16px" viewBox="0 0 16 16" width="16px"><g fill="#222222" fill-rule="evenodd"><path d="m 1 3.914062 c 0.003906 -0.257812 0.105469 -0.511718 0.304688 -0.703124 l 3 -2.917969 c 0.386718 -0.3789065 1.003906 -0.3789065 1.394531 0 l 3 2.917969 c 0.394531 0.382812 0.402343 1.015624 0.019531 1.414062 c -0.386719 0.394531 -1.019531 0.402344 -1.417969 0.015625 l -1.300781 -1.265625 v 6.550781 c 0 1.332031 -2 1.332031 -2 0 v -6.550781 l -1.300781 1.269531 c -0.398438 0.382813 -1.03125 0.375 -1.414063 -0.019531 c -0.195312 -0.199219 -0.289062 -0.457031 -0.285156 -0.710938 z m 0 0"/><path d="m 7 11.941406 c 0.003906 0.253906 0.105469 0.507813 0.304688 0.703125 l 3 2.917969 c 0.386718 0.375 1.003906 0.375 1.394531 0 l 3 -2.917969 c 0.394531 -0.386719 0.402343 -1.019531 0.019531 -1.414062 c -0.386719 -0.398438 -1.019531 -0.40625 -1.417969 -0.019531 l -1.300781 1.265624 v -6.550781 c 0 -1.332031 -2 -1.332031 -2 0 v 6.550781 l -1.300781 -1.265624 c -0.398438 -0.386719 -1.03125 -0.378907 -1.414063 0.015624 c -0.195312 0.199219 -0.289062 0.457032 -0.285156 0.710938 z m 0 0" fill-opacity="0.34902"/></g></svg>
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||||
|
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Before (image error) Size: 431 B After (image error) Size: 1.2 KiB |
Binary file not shown.
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@ -10,9 +10,10 @@
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"shell-version": [
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"45",
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||||
"46",
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||||
"47"
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||||
"47",
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||||
"48"
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],
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"url": "https://github.com/corecoding/Vitals",
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||||
"uuid": "Vitals@CoreCoding.com",
|
||||
"version": 69
|
||||
"version": 71
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}
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@ -898,7 +898,7 @@
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|||
<property name="halign">start</property>
|
||||
<property name="margin-start">5</property>
|
||||
<property name="margin-end">5</property>
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||||
<property name="label" translatable="yes">Monitor gpu (beta; NVIDIA only)</property>
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||||
<property name="label" translatable="yes">Monitor GPU (beta)</property>
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||||
</object>
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</child>
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<child>
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||||
|
@ -1224,6 +1224,8 @@
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|||
<item translatable="yes">BAT2</item>
|
||||
<item translatable="yes">BATT</item>
|
||||
<item translatable="yes">CMB0</item>
|
||||
<item translatable="yes">CMB1</item>
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||||
<item translatable="yes">CMB2</item>
|
||||
<item translatable="yes">macsmc-battery</item>
|
||||
</items>
|
||||
</object>
|
||||
|
|
0
releng/airootfs/usr/share/gnome-shell/extensions/Vitals@CoreCoding.com/schemas/gschemas.compiled
Normal file → Executable file
0
releng/airootfs/usr/share/gnome-shell/extensions/Vitals@CoreCoding.com/schemas/gschemas.compiled
Normal file → Executable file
|
@ -54,6 +54,8 @@ export const Sensors = GObject.registerClass({
|
|||
this._addSettingChangedSignal('update-time', this._reconfigureNvidiaSmiProcess.bind(this));
|
||||
//this._addSettingChangedSignal('include-static-gpu-info', this._reconfigureNvidiaSmiProcess.bind(this));
|
||||
|
||||
this._gpu_drm_vendors = null;
|
||||
this._gpu_drm_indices = null;
|
||||
this._nvidia_smi_process = null;
|
||||
this._nvidia_labels = [];
|
||||
this._bad_split_count = 0;
|
||||
|
@ -74,7 +76,7 @@ export const Sensors = GObject.registerClass({
|
|||
|
||||
_refreshIPAddress(callback) {
|
||||
// check IP address
|
||||
new FileModule.File('https://corecoding.com/vitals.php').read().then(contents => {
|
||||
new FileModule.File('https://ipv4.corecoding.com').read().then(contents => {
|
||||
let obj = JSON.parse(contents);
|
||||
this._returnValue(callback, 'Public IP', obj['IPv4'], 'network', 'string');
|
||||
}).catch(err => { });
|
||||
|
@ -375,20 +377,20 @@ export const Sensors = GObject.registerClass({
|
|||
_queryBattery(callback) {
|
||||
let battery_slot = this._settings.get_int('battery-slot');
|
||||
|
||||
// addresses issue #161
|
||||
let battery_key = 'BAT'; // BAT0, BAT1 and BAT2
|
||||
if (battery_slot == 3) {
|
||||
battery_slot = 'T';
|
||||
} else if (battery_slot == 4) {
|
||||
battery_key = 'CMB'; // CMB0
|
||||
battery_slot = 0;
|
||||
} else if (battery_slot == 5) {
|
||||
battery_key = 'macsmc-battery'; // supports Asahi linux
|
||||
battery_slot = '';
|
||||
}
|
||||
// create a mapping of indices to battery paths (from prefs.ui)
|
||||
const BATTERY_PATHS = {
|
||||
0: 'BAT0',
|
||||
1: 'BAT1',
|
||||
2: 'BAT2',
|
||||
3: 'BATT',
|
||||
4: 'CMB0',
|
||||
5: 'CMB1',
|
||||
6: 'CMB2',
|
||||
7: 'macsmc-battery'
|
||||
};
|
||||
|
||||
// uevent has all necessary fields, no need to read individual files
|
||||
let battery_path = '/sys/class/power_supply/' + battery_key + battery_slot + '/uevent';
|
||||
let battery_path = '/sys/class/power_supply/' + BATTERY_PATHS[battery_slot] + '/uevent';
|
||||
new FileModule.File(battery_path).read("\n").then(lines => {
|
||||
let output = {};
|
||||
for (let line of lines) {
|
||||
|
@ -496,8 +498,14 @@ export const Sensors = GObject.registerClass({
|
|||
|
||||
_queryGpu(callback) {
|
||||
if (!this._nvidia_smi_process) {
|
||||
this._disableGpuLabels(callback);
|
||||
return;
|
||||
// no nvidia-smi, so we use sysfs DRM if any cards was discovered
|
||||
if (!this._gpu_drm_indices){
|
||||
this._disableGpuLabels(callback);
|
||||
return;
|
||||
} else {
|
||||
this._readGpuDrm(callback);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
this._nvidia_smi_process.read('\n').then(lines => {
|
||||
|
@ -511,7 +519,6 @@ export const Sensors = GObject.registerClass({
|
|||
this._parseNvidiaSmiLine(callback, lines[i], i + 1, lines.length > 1);
|
||||
}
|
||||
|
||||
|
||||
// if we've already updated the static info during the last parse, then stop doing so.
|
||||
// this is so the _parseNvidiaSmiLine function won't return static info anymore
|
||||
// and the nvidia-smi commmand won't be queried for static info either
|
||||
|
@ -572,13 +579,10 @@ export const Sensors = GObject.registerClass({
|
|||
}
|
||||
}
|
||||
|
||||
|
||||
const typeName = 'gpu#' + gpuNum;
|
||||
const globalLabel = 'GPU' + (multiGpu ? ' ' + gpuNum : '');
|
||||
|
||||
const memTempValid = !isNaN(parseInt(temp_mem));
|
||||
|
||||
|
||||
this._returnGpuValue(callback, 'Graphics', parseInt(util_gpu) * 0.01, typeName + '-group', 'percent');
|
||||
|
||||
this._returnGpuValue(callback, 'Name', label, typeName, '');
|
||||
|
@ -628,6 +632,50 @@ export const Sensors = GObject.registerClass({
|
|||
this._returnStaticGpuValue(callback, 'Sub Device ID', staticInfo['sub_device_id'], typeName, 'string');
|
||||
}
|
||||
|
||||
_readGpuDrm(callback){
|
||||
const multiGpu = this._gpu_drm_indices.length > 1;
|
||||
const unit = this._settings.get_int('memory-measurement') ? 1000 : 1024;
|
||||
for (let z = 0; z < this._gpu_drm_indices.length; z++ ) {
|
||||
let i = this._gpu_drm_indices[z];
|
||||
const typeName = 'gpu#' + i;
|
||||
const vendor = this._gpu_drm_vendors[z];
|
||||
|
||||
// AMD
|
||||
if(vendor === "0x1002") {
|
||||
// read GPU usage and create group lebel for card
|
||||
new FileModule.File('/sys/class/drm/card'+i+'/device/gpu_busy_percent').read().then(value => {
|
||||
// create group
|
||||
this._returnGpuValue(callback, 'Graphics', parseInt(value) * 0.01, typeName + '-group', 'percent');
|
||||
this._returnGpuValue(callback, 'Vendor', "AMD", typeName, 'string');
|
||||
this._returnGpuValue(callback, 'Usage', parseInt(value) * 0.01, typeName, 'percent');
|
||||
}).catch(err => {
|
||||
// nothing to do, keep old value displayed
|
||||
});
|
||||
new FileModule.File('/sys/class/drm/card'+i+'/device/mem_info_vram_used').read().then(value => {
|
||||
this._returnGpuValue(callback, 'Memory Used', parseInt(value) / unit, typeName, 'memory');
|
||||
}).catch(err => {
|
||||
// nothing to do, keep old value displayed
|
||||
});
|
||||
new FileModule.File('/sys/class/drm/card'+i+'/device/mem_info_vram_total').read().then(value => {
|
||||
this._returnGpuValue(callback, 'Memory Total', parseInt(value) / unit, typeName, 'memory');
|
||||
}).catch(err => {
|
||||
// nothing to do, keep old value displayed
|
||||
});
|
||||
} else {
|
||||
// for other vendors only show basic card info
|
||||
let vendorName = null;
|
||||
switch (vendor){
|
||||
case '0x10DE': vendorName = 'NVIDIA'; break; // should be never used as nvidia-smi should be preferred
|
||||
case '0x13B5': vendorName = 'ARM'; break;
|
||||
case '0x5143': vendorName = 'Qualcomm'; break;
|
||||
case '0x8086': vendorName = 'Intel'; break;
|
||||
default: vendorName = "Unknown " + vendor;
|
||||
}
|
||||
this._returnGpuValue(callback, 'Graphics', vendorName, typeName + '-group', 'string');
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
_disableGpuLabels(callback) {
|
||||
for (let labelObj of this._nvidia_labels)
|
||||
this._returnValue(callback, labelObj.label, 'disabled', labelObj.type, labelObj.format);
|
||||
|
@ -645,7 +693,7 @@ export const Sensors = GObject.registerClass({
|
|||
_returnGpuValue(callback, label, value, type, format, display = true) {
|
||||
if(!display) return;
|
||||
|
||||
if(value === 'N/A' || value === '[N/A]' || isNaN(value)) return;
|
||||
if(format !== "string" && (value === 'N/A' || value === '[N/A]' || isNaN(value))) return;
|
||||
|
||||
let nvidiaLabel = {'label': label, 'type': type, 'format': format};
|
||||
if (!this._nvidia_labels.includes(nvidiaLabel))
|
||||
|
@ -748,6 +796,27 @@ export const Sensors = GObject.registerClass({
|
|||
|
||||
// Launch nvidia-smi subprocess if nvidia querying is enabled
|
||||
this._reconfigureNvidiaSmiProcess();
|
||||
this._discoverGpuDrm();
|
||||
}
|
||||
|
||||
_discoverGpuDrm() {
|
||||
// use DRM only if nvidia-smi is not used
|
||||
if (this._settings.get_boolean('show-gpu') && this._nvidia_smi_process == null) {
|
||||
// try to discover up to 10 cards starting from index 0
|
||||
for(let i = 0; i < 10 ; i++){
|
||||
new FileModule.File('/sys/class/drm/card'+i+'/device/vendor').read().then(value => {
|
||||
if(!this._gpu_drm_indices){
|
||||
this._gpu_drm_indices = [];
|
||||
this._gpu_drm_vendors = [];
|
||||
}
|
||||
this._gpu_drm_indices.push(i);
|
||||
this._gpu_drm_vendors.push(value);
|
||||
}).catch(err => { });
|
||||
}
|
||||
} else {
|
||||
this._gpu_drm_vendors = null;
|
||||
this._gpu_drm_indices = null;
|
||||
}
|
||||
}
|
||||
|
||||
// The nvidia-smi subprocess will keep running and print new sensor data to stdout every
|
||||
|
|
|
@ -7,7 +7,8 @@
|
|||
"shell-version": [
|
||||
"45",
|
||||
"46",
|
||||
"47"
|
||||
"47",
|
||||
"48"
|
||||
],
|
||||
"url": "https://github.com/ubuntu/gnome-shell-extension-appindicator",
|
||||
"uuid": "appindicatorsupport@rgcjonas.gmail.com",
|
||||
|
|
|
@ -0,0 +1,674 @@
|
|||
GNU GENERAL PUBLIC LICENSE
|
||||
Version 3, 29 June 2007
|
||||
|
||||
Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
|
||||
Everyone is permitted to copy and distribute verbatim copies
|
||||
of this license document, but changing it is not allowed.
|
||||
|
||||
Preamble
|
||||
|
||||
The GNU General Public License is a free, copyleft license for
|
||||
software and other kinds of works.
|
||||
|
||||
The licenses for most software and other practical works are designed
|
||||
to take away your freedom to share and change the works. By contrast,
|
||||
the GNU General Public License is intended to guarantee your freedom to
|
||||
share and change all versions of a program--to make sure it remains free
|
||||
software for all its users. We, the Free Software Foundation, use the
|
||||
GNU General Public License for most of our software; it applies also to
|
||||
any other work released this way by its authors. You can apply it to
|
||||
your programs, too.
|
||||
|
||||
When we speak of free software, we are referring to freedom, not
|
||||
price. Our General Public Licenses are designed to make sure that you
|
||||
have the freedom to distribute copies of free software (and charge for
|
||||
them if you wish), that you receive source code or can get it if you
|
||||
want it, that you can change the software or use pieces of it in new
|
||||
free programs, and that you know you can do these things.
|
||||
|
||||
To protect your rights, we need to prevent others from denying you
|
||||
these rights or asking you to surrender the rights. Therefore, you have
|
||||
certain responsibilities if you distribute copies of the software, or if
|
||||
you modify it: responsibilities to respect the freedom of others.
|
||||
|
||||
For example, if you distribute copies of such a program, whether
|
||||
gratis or for a fee, you must pass on to the recipients the same
|
||||
freedoms that you received. You must make sure that they, too, receive
|
||||
or can get the source code. And you must show them these terms so they
|
||||
know their rights.
|
||||
|
||||
Developers that use the GNU GPL protect your rights with two steps:
|
||||
(1) assert copyright on the software, and (2) offer you this License
|
||||
giving you legal permission to copy, distribute and/or modify it.
|
||||
|
||||
For the developers' and authors' protection, the GPL clearly explains
|
||||
that there is no warranty for this free software. For both users' and
|
||||
authors' sake, the GPL requires that modified versions be marked as
|
||||
changed, so that their problems will not be attributed erroneously to
|
||||
authors of previous versions.
|
||||
|
||||
Some devices are designed to deny users access to install or run
|
||||
modified versions of the software inside them, although the manufacturer
|
||||
can do so. This is fundamentally incompatible with the aim of
|
||||
protecting users' freedom to change the software. The systematic
|
||||
pattern of such abuse occurs in the area of products for individuals to
|
||||
use, which is precisely where it is most unacceptable. Therefore, we
|
||||
have designed this version of the GPL to prohibit the practice for those
|
||||
products. If such problems arise substantially in other domains, we
|
||||
stand ready to extend this provision to those domains in future versions
|
||||
of the GPL, as needed to protect the freedom of users.
|
||||
|
||||
Finally, every program is threatened constantly by software patents.
|
||||
States should not allow patents to restrict development and use of
|
||||
software on general-purpose computers, but in those that do, we wish to
|
||||
avoid the special danger that patents applied to a free program could
|
||||
make it effectively proprietary. To prevent this, the GPL assures that
|
||||
patents cannot be used to render the program non-free.
|
||||
|
||||
The precise terms and conditions for copying, distribution and
|
||||
modification follow.
|
||||
|
||||
TERMS AND CONDITIONS
|
||||
|
||||
0. Definitions.
|
||||
|
||||
"This License" refers to version 3 of the GNU General Public License.
|
||||
|
||||
"Copyright" also means copyright-like laws that apply to other kinds of
|
||||
works, such as semiconductor masks.
|
||||
|
||||
"The Program" refers to any copyrightable work licensed under this
|
||||
License. Each licensee is addressed as "you". "Licensees" and
|
||||
"recipients" may be individuals or organizations.
|
||||
|
||||
To "modify" a work means to copy from or adapt all or part of the work
|
||||
in a fashion requiring copyright permission, other than the making of an
|
||||
exact copy. The resulting work is called a "modified version" of the
|
||||
earlier work or a work "based on" the earlier work.
|
||||
|
||||
A "covered work" means either the unmodified Program or a work based
|
||||
on the Program.
|
||||
|
||||
To "propagate" a work means to do anything with it that, without
|
||||
permission, would make you directly or secondarily liable for
|
||||
infringement under applicable copyright law, except executing it on a
|
||||
computer or modifying a private copy. Propagation includes copying,
|
||||
distribution (with or without modification), making available to the
|
||||
public, and in some countries other activities as well.
|
||||
|
||||
To "convey" a work means any kind of propagation that enables other
|
||||
parties to make or receive copies. Mere interaction with a user through
|
||||
a computer network, with no transfer of a copy, is not conveying.
|
||||
|
||||
An interactive user interface displays "Appropriate Legal Notices"
|
||||
to the extent that it includes a convenient and prominently visible
|
||||
feature that (1) displays an appropriate copyright notice, and (2)
|
||||
tells the user that there is no warranty for the work (except to the
|
||||
extent that warranties are provided), that licensees may convey the
|
||||
work under this License, and how to view a copy of this License. If
|
||||
the interface presents a list of user commands or options, such as a
|
||||
menu, a prominent item in the list meets this criterion.
|
||||
|
||||
1. Source Code.
|
||||
|
||||
The "source code" for a work means the preferred form of the work
|
||||
for making modifications to it. "Object code" means any non-source
|
||||
form of a work.
|
||||
|
||||
A "Standard Interface" means an interface that either is an official
|
||||
standard defined by a recognized standards body, or, in the case of
|
||||
interfaces specified for a particular programming language, one that
|
||||
is widely used among developers working in that language.
|
||||
|
||||
The "System Libraries" of an executable work include anything, other
|
||||
than the work as a whole, that (a) is included in the normal form of
|
||||
packaging a Major Component, but which is not part of that Major
|
||||
Component, and (b) serves only to enable use of the work with that
|
||||
Major Component, or to implement a Standard Interface for which an
|
||||
implementation is available to the public in source code form. A
|
||||
"Major Component", in this context, means a major essential component
|
||||
(kernel, window system, and so on) of the specific operating system
|
||||
(if any) on which the executable work runs, or a compiler used to
|
||||
produce the work, or an object code interpreter used to run it.
|
||||
|
||||
The "Corresponding Source" for a work in object code form means all
|
||||
the source code needed to generate, install, and (for an executable
|
||||
work) run the object code and to modify the work, including scripts to
|
||||
control those activities. However, it does not include the work's
|
||||
System Libraries, or general-purpose tools or generally available free
|
||||
programs which are used unmodified in performing those activities but
|
||||
which are not part of the work. For example, Corresponding Source
|
||||
includes interface definition files associated with source files for
|
||||
the work, and the source code for shared libraries and dynamically
|
||||
linked subprograms that the work is specifically designed to require,
|
||||
such as by intimate data communication or control flow between those
|
||||
subprograms and other parts of the work.
|
||||
|
||||
The Corresponding Source need not include anything that users
|
||||
can regenerate automatically from other parts of the Corresponding
|
||||
Source.
|
||||
|
||||
The Corresponding Source for a work in source code form is that
|
||||
same work.
|
||||
|
||||
2. Basic Permissions.
|
||||
|
||||
All rights granted under this License are granted for the term of
|
||||
copyright on the Program, and are irrevocable provided the stated
|
||||
conditions are met. This License explicitly affirms your unlimited
|
||||
permission to run the unmodified Program. The output from running a
|
||||
covered work is covered by this License only if the output, given its
|
||||
content, constitutes a covered work. This License acknowledges your
|
||||
rights of fair use or other equivalent, as provided by copyright law.
|
||||
|
||||
You may make, run and propagate covered works that you do not
|
||||
convey, without conditions so long as your license otherwise remains
|
||||
in force. You may convey covered works to others for the sole purpose
|
||||
of having them make modifications exclusively for you, or provide you
|
||||
with facilities for running those works, provided that you comply with
|
||||
the terms of this License in conveying all material for which you do
|
||||
not control copyright. Those thus making or running the covered works
|
||||
for you must do so exclusively on your behalf, under your direction
|
||||
and control, on terms that prohibit them from making any copies of
|
||||
your copyrighted material outside their relationship with you.
|
||||
|
||||
Conveying under any other circumstances is permitted solely under
|
||||
the conditions stated below. Sublicensing is not allowed; section 10
|
||||
makes it unnecessary.
|
||||
|
||||
3. Protecting Users' Legal Rights From Anti-Circumvention Law.
|
||||
|
||||
No covered work shall be deemed part of an effective technological
|
||||
measure under any applicable law fulfilling obligations under article
|
||||
11 of the WIPO copyright treaty adopted on 20 December 1996, or
|
||||
similar laws prohibiting or restricting circumvention of such
|
||||
measures.
|
||||
|
||||
When you convey a covered work, you waive any legal power to forbid
|
||||
circumvention of technological measures to the extent such circumvention
|
||||
is effected by exercising rights under this License with respect to
|
||||
the covered work, and you disclaim any intention to limit operation or
|
||||
modification of the work as a means of enforcing, against the work's
|
||||
users, your or third parties' legal rights to forbid circumvention of
|
||||
technological measures.
|
||||
|
||||
4. Conveying Verbatim Copies.
|
||||
|
||||
You may convey verbatim copies of the Program's source code as you
|
||||
receive it, in any medium, provided that you conspicuously and
|
||||
appropriately publish on each copy an appropriate copyright notice;
|
||||
keep intact all notices stating that this License and any
|
||||
non-permissive terms added in accord with section 7 apply to the code;
|
||||
keep intact all notices of the absence of any warranty; and give all
|
||||
recipients a copy of this License along with the Program.
|
||||
|
||||
You may charge any price or no price for each copy that you convey,
|
||||
and you may offer support or warranty protection for a fee.
|
||||
|
||||
5. Conveying Modified Source Versions.
|
||||
|
||||
You may convey a work based on the Program, or the modifications to
|
||||
produce it from the Program, in the form of source code under the
|
||||
terms of section 4, provided that you also meet all of these conditions:
|
||||
|
||||
a) The work must carry prominent notices stating that you modified
|
||||
it, and giving a relevant date.
|
||||
|
||||
b) The work must carry prominent notices stating that it is
|
||||
released under this License and any conditions added under section
|
||||
7. This requirement modifies the requirement in section 4 to
|
||||
"keep intact all notices".
|
||||
|
||||
c) You must license the entire work, as a whole, under this
|
||||
License to anyone who comes into possession of a copy. This
|
||||
License will therefore apply, along with any applicable section 7
|
||||
additional terms, to the whole of the work, and all its parts,
|
||||
regardless of how they are packaged. This License gives no
|
||||
permission to license the work in any other way, but it does not
|
||||
invalidate such permission if you have separately received it.
|
||||
|
||||
d) If the work has interactive user interfaces, each must display
|
||||
Appropriate Legal Notices; however, if the Program has interactive
|
||||
interfaces that do not display Appropriate Legal Notices, your
|
||||
work need not make them do so.
|
||||
|
||||
A compilation of a covered work with other separate and independent
|
||||
works, which are not by their nature extensions of the covered work,
|
||||
and which are not combined with it such as to form a larger program,
|
||||
in or on a volume of a storage or distribution medium, is called an
|
||||
"aggregate" if the compilation and its resulting copyright are not
|
||||
used to limit the access or legal rights of the compilation's users
|
||||
beyond what the individual works permit. Inclusion of a covered work
|
||||
in an aggregate does not cause this License to apply to the other
|
||||
parts of the aggregate.
|
||||
|
||||
6. Conveying Non-Source Forms.
|
||||
|
||||
You may convey a covered work in object code form under the terms
|
||||
of sections 4 and 5, provided that you also convey the
|
||||
machine-readable Corresponding Source under the terms of this License,
|
||||
in one of these ways:
|
||||
|
||||
a) Convey the object code in, or embodied in, a physical product
|
||||
(including a physical distribution medium), accompanied by the
|
||||
Corresponding Source fixed on a durable physical medium
|
||||
customarily used for software interchange.
|
||||
|
||||
b) Convey the object code in, or embodied in, a physical product
|
||||
(including a physical distribution medium), accompanied by a
|
||||
written offer, valid for at least three years and valid for as
|
||||
long as you offer spare parts or customer support for that product
|
||||
model, to give anyone who possesses the object code either (1) a
|
||||
copy of the Corresponding Source for all the software in the
|
||||
product that is covered by this License, on a durable physical
|
||||
medium customarily used for software interchange, for a price no
|
||||
more than your reasonable cost of physically performing this
|
||||
conveying of source, or (2) access to copy the
|
||||
Corresponding Source from a network server at no charge.
|
||||
|
||||
c) Convey individual copies of the object code with a copy of the
|
||||
written offer to provide the Corresponding Source. This
|
||||
alternative is allowed only occasionally and noncommercially, and
|
||||
only if you received the object code with such an offer, in accord
|
||||
with subsection 6b.
|
||||
|
||||
d) Convey the object code by offering access from a designated
|
||||
place (gratis or for a charge), and offer equivalent access to the
|
||||
Corresponding Source in the same way through the same place at no
|
||||
further charge. You need not require recipients to copy the
|
||||
Corresponding Source along with the object code. If the place to
|
||||
copy the object code is a network server, the Corresponding Source
|
||||
may be on a different server (operated by you or a third party)
|
||||
that supports equivalent copying facilities, provided you maintain
|
||||
clear directions next to the object code saying where to find the
|
||||
Corresponding Source. Regardless of what server hosts the
|
||||
Corresponding Source, you remain obligated to ensure that it is
|
||||
available for as long as needed to satisfy these requirements.
|
||||
|
||||
e) Convey the object code using peer-to-peer transmission, provided
|
||||
you inform other peers where the object code and Corresponding
|
||||
Source of the work are being offered to the general public at no
|
||||
charge under subsection 6d.
|
||||
|
||||
A separable portion of the object code, whose source code is excluded
|
||||
from the Corresponding Source as a System Library, need not be
|
||||
included in conveying the object code work.
|
||||
|
||||
A "User Product" is either (1) a "consumer product", which means any
|
||||
tangible personal property which is normally used for personal, family,
|
||||
or household purposes, or (2) anything designed or sold for incorporation
|
||||
into a dwelling. In determining whether a product is a consumer product,
|
||||
doubtful cases shall be resolved in favor of coverage. For a particular
|
||||
product received by a particular user, "normally used" refers to a
|
||||
typical or common use of that class of product, regardless of the status
|
||||
of the particular user or of the way in which the particular user
|
||||
actually uses, or expects or is expected to use, the product. A product
|
||||
is a consumer product regardless of whether the product has substantial
|
||||
commercial, industrial or non-consumer uses, unless such uses represent
|
||||
the only significant mode of use of the product.
|
||||
|
||||
"Installation Information" for a User Product means any methods,
|
||||
procedures, authorization keys, or other information required to install
|
||||
and execute modified versions of a covered work in that User Product from
|
||||
a modified version of its Corresponding Source. The information must
|
||||
suffice to ensure that the continued functioning of the modified object
|
||||
code is in no case prevented or interfered with solely because
|
||||
modification has been made.
|
||||
|
||||
If you convey an object code work under this section in, or with, or
|
||||
specifically for use in, a User Product, and the conveying occurs as
|
||||
part of a transaction in which the right of possession and use of the
|
||||
User Product is transferred to the recipient in perpetuity or for a
|
||||
fixed term (regardless of how the transaction is characterized), the
|
||||
Corresponding Source conveyed under this section must be accompanied
|
||||
by the Installation Information. But this requirement does not apply
|
||||
if neither you nor any third party retains the ability to install
|
||||
modified object code on the User Product (for example, the work has
|
||||
been installed in ROM).
|
||||
|
||||
The requirement to provide Installation Information does not include a
|
||||
requirement to continue to provide support service, warranty, or updates
|
||||
for a work that has been modified or installed by the recipient, or for
|
||||
the User Product in which it has been modified or installed. Access to a
|
||||
network may be denied when the modification itself materially and
|
||||
adversely affects the operation of the network or violates the rules and
|
||||
protocols for communication across the network.
|
||||
|
||||
Corresponding Source conveyed, and Installation Information provided,
|
||||
in accord with this section must be in a format that is publicly
|
||||
documented (and with an implementation available to the public in
|
||||
source code form), and must require no special password or key for
|
||||
unpacking, reading or copying.
|
||||
|
||||
7. Additional Terms.
|
||||
|
||||
"Additional permissions" are terms that supplement the terms of this
|
||||
License by making exceptions from one or more of its conditions.
|
||||
Additional permissions that are applicable to the entire Program shall
|
||||
be treated as though they were included in this License, to the extent
|
||||
that they are valid under applicable law. If additional permissions
|
||||
apply only to part of the Program, that part may be used separately
|
||||
under those permissions, but the entire Program remains governed by
|
||||
this License without regard to the additional permissions.
|
||||
|
||||
When you convey a copy of a covered work, you may at your option
|
||||
remove any additional permissions from that copy, or from any part of
|
||||
it. (Additional permissions may be written to require their own
|
||||
removal in certain cases when you modify the work.) You may place
|
||||
additional permissions on material, added by you to a covered work,
|
||||
for which you have or can give appropriate copyright permission.
|
||||
|
||||
Notwithstanding any other provision of this License, for material you
|
||||
add to a covered work, you may (if authorized by the copyright holders of
|
||||
that material) supplement the terms of this License with terms:
|
||||
|
||||
a) Disclaiming warranty or limiting liability differently from the
|
||||
terms of sections 15 and 16 of this License; or
|
||||
|
||||
b) Requiring preservation of specified reasonable legal notices or
|
||||
author attributions in that material or in the Appropriate Legal
|
||||
Notices displayed by works containing it; or
|
||||
|
||||
c) Prohibiting misrepresentation of the origin of that material, or
|
||||
requiring that modified versions of such material be marked in
|
||||
reasonable ways as different from the original version; or
|
||||
|
||||
d) Limiting the use for publicity purposes of names of licensors or
|
||||
authors of the material; or
|
||||
|
||||
e) Declining to grant rights under trademark law for use of some
|
||||
trade names, trademarks, or service marks; or
|
||||
|
||||
f) Requiring indemnification of licensors and authors of that
|
||||
material by anyone who conveys the material (or modified versions of
|
||||
it) with contractual assumptions of liability to the recipient, for
|
||||
any liability that these contractual assumptions directly impose on
|
||||
those licensors and authors.
|
||||
|
||||
All other non-permissive additional terms are considered "further
|
||||
restrictions" within the meaning of section 10. If the Program as you
|
||||
received it, or any part of it, contains a notice stating that it is
|
||||
governed by this License along with a term that is a further
|
||||
restriction, you may remove that term. If a license document contains
|
||||
a further restriction but permits relicensing or conveying under this
|
||||
License, you may add to a covered work material governed by the terms
|
||||
of that license document, provided that the further restriction does
|
||||
not survive such relicensing or conveying.
|
||||
|
||||
If you add terms to a covered work in accord with this section, you
|
||||
must place, in the relevant source files, a statement of the
|
||||
additional terms that apply to those files, or a notice indicating
|
||||
where to find the applicable terms.
|
||||
|
||||
Additional terms, permissive or non-permissive, may be stated in the
|
||||
form of a separately written license, or stated as exceptions;
|
||||
the above requirements apply either way.
|
||||
|
||||
8. Termination.
|
||||
|
||||
You may not propagate or modify a covered work except as expressly
|
||||
provided under this License. Any attempt otherwise to propagate or
|
||||
modify it is void, and will automatically terminate your rights under
|
||||
this License (including any patent licenses granted under the third
|
||||
paragraph of section 11).
|
||||
|
||||
However, if you cease all violation of this License, then your
|
||||
license from a particular copyright holder is reinstated (a)
|
||||
provisionally, unless and until the copyright holder explicitly and
|
||||
finally terminates your license, and (b) permanently, if the copyright
|
||||
holder fails to notify you of the violation by some reasonable means
|
||||
prior to 60 days after the cessation.
|
||||
|
||||
Moreover, your license from a particular copyright holder is
|
||||
reinstated permanently if the copyright holder notifies you of the
|
||||
violation by some reasonable means, this is the first time you have
|
||||
received notice of violation of this License (for any work) from that
|
||||
copyright holder, and you cure the violation prior to 30 days after
|
||||
your receipt of the notice.
|
||||
|
||||
Termination of your rights under this section does not terminate the
|
||||
licenses of parties who have received copies or rights from you under
|
||||
this License. If your rights have been terminated and not permanently
|
||||
reinstated, you do not qualify to receive new licenses for the same
|
||||
material under section 10.
|
||||
|
||||
9. Acceptance Not Required for Having Copies.
|
||||
|
||||
You are not required to accept this License in order to receive or
|
||||
run a copy of the Program. Ancillary propagation of a covered work
|
||||
occurring solely as a consequence of using peer-to-peer transmission
|
||||
to receive a copy likewise does not require acceptance. However,
|
||||
nothing other than this License grants you permission to propagate or
|
||||
modify any covered work. These actions infringe copyright if you do
|
||||
not accept this License. Therefore, by modifying or propagating a
|
||||
covered work, you indicate your acceptance of this License to do so.
|
||||
|
||||
10. Automatic Licensing of Downstream Recipients.
|
||||
|
||||
Each time you convey a covered work, the recipient automatically
|
||||
receives a license from the original licensors, to run, modify and
|
||||
propagate that work, subject to this License. You are not responsible
|
||||
for enforcing compliance by third parties with this License.
|
||||
|
||||
An "entity transaction" is a transaction transferring control of an
|
||||
organization, or substantially all assets of one, or subdividing an
|
||||
organization, or merging organizations. If propagation of a covered
|
||||
work results from an entity transaction, each party to that
|
||||
transaction who receives a copy of the work also receives whatever
|
||||
licenses to the work the party's predecessor in interest had or could
|
||||
give under the previous paragraph, plus a right to possession of the
|
||||
Corresponding Source of the work from the predecessor in interest, if
|
||||
the predecessor has it or can get it with reasonable efforts.
|
||||
|
||||
You may not impose any further restrictions on the exercise of the
|
||||
rights granted or affirmed under this License. For example, you may
|
||||
not impose a license fee, royalty, or other charge for exercise of
|
||||
rights granted under this License, and you may not initiate litigation
|
||||
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
||||
any patent claim is infringed by making, using, selling, offering for
|
||||
sale, or importing the Program or any portion of it.
|
||||
|
||||
11. Patents.
|
||||
|
||||
A "contributor" is a copyright holder who authorizes use under this
|
||||
License of the Program or a work on which the Program is based. The
|
||||
work thus licensed is called the contributor's "contributor version".
|
||||
|
||||
A contributor's "essential patent claims" are all patent claims
|
||||
owned or controlled by the contributor, whether already acquired or
|
||||
hereafter acquired, that would be infringed by some manner, permitted
|
||||
by this License, of making, using, or selling its contributor version,
|
||||
but do not include claims that would be infringed only as a
|
||||
consequence of further modification of the contributor version. For
|
||||
purposes of this definition, "control" includes the right to grant
|
||||
patent sublicenses in a manner consistent with the requirements of
|
||||
this License.
|
||||
|
||||
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||
patent license under the contributor's essential patent claims, to
|
||||
make, use, sell, offer for sale, import and otherwise run, modify and
|
||||
propagate the contents of its contributor version.
|
||||
|
||||
In the following three paragraphs, a "patent license" is any express
|
||||
agreement or commitment, however denominated, not to enforce a patent
|
||||
(such as an express permission to practice a patent or covenant not to
|
||||
sue for patent infringement). To "grant" such a patent license to a
|
||||
party means to make such an agreement or commitment not to enforce a
|
||||
patent against the party.
|
||||
|
||||
If you convey a covered work, knowingly relying on a patent license,
|
||||
and the Corresponding Source of the work is not available for anyone
|
||||
to copy, free of charge and under the terms of this License, through a
|
||||
publicly available network server or other readily accessible means,
|
||||
then you must either (1) cause the Corresponding Source to be so
|
||||
available, or (2) arrange to deprive yourself of the benefit of the
|
||||
patent license for this particular work, or (3) arrange, in a manner
|
||||
consistent with the requirements of this License, to extend the patent
|
||||
license to downstream recipients. "Knowingly relying" means you have
|
||||
actual knowledge that, but for the patent license, your conveying the
|
||||
covered work in a country, or your recipient's use of the covered work
|
||||
in a country, would infringe one or more identifiable patents in that
|
||||
country that you have reason to believe are valid.
|
||||
|
||||
If, pursuant to or in connection with a single transaction or
|
||||
arrangement, you convey, or propagate by procuring conveyance of, a
|
||||
covered work, and grant a patent license to some of the parties
|
||||
receiving the covered work authorizing them to use, propagate, modify
|
||||
or convey a specific copy of the covered work, then the patent license
|
||||
you grant is automatically extended to all recipients of the covered
|
||||
work and works based on it.
|
||||
|
||||
A patent license is "discriminatory" if it does not include within
|
||||
the scope of its coverage, prohibits the exercise of, or is
|
||||
conditioned on the non-exercise of one or more of the rights that are
|
||||
specifically granted under this License. You may not convey a covered
|
||||
work if you are a party to an arrangement with a third party that is
|
||||
in the business of distributing software, under which you make payment
|
||||
to the third party based on the extent of your activity of conveying
|
||||
the work, and under which the third party grants, to any of the
|
||||
parties who would receive the covered work from you, a discriminatory
|
||||
patent license (a) in connection with copies of the covered work
|
||||
conveyed by you (or copies made from those copies), or (b) primarily
|
||||
for and in connection with specific products or compilations that
|
||||
contain the covered work, unless you entered into that arrangement,
|
||||
or that patent license was granted, prior to 28 March 2007.
|
||||
|
||||
Nothing in this License shall be construed as excluding or limiting
|
||||
any implied license or other defenses to infringement that may
|
||||
otherwise be available to you under applicable patent law.
|
||||
|
||||
12. No Surrender of Others' Freedom.
|
||||
|
||||
If conditions are imposed on you (whether by court order, agreement or
|
||||
otherwise) that contradict the conditions of this License, they do not
|
||||
excuse you from the conditions of this License. If you cannot convey a
|
||||
covered work so as to satisfy simultaneously your obligations under this
|
||||
License and any other pertinent obligations, then as a consequence you may
|
||||
not convey it at all. For example, if you agree to terms that obligate you
|
||||
to collect a royalty for further conveying from those to whom you convey
|
||||
the Program, the only way you could satisfy both those terms and this
|
||||
License would be to refrain entirely from conveying the Program.
|
||||
|
||||
13. Use with the GNU Affero General Public License.
|
||||
|
||||
Notwithstanding any other provision of this License, you have
|
||||
permission to link or combine any covered work with a work licensed
|
||||
under version 3 of the GNU Affero General Public License into a single
|
||||
combined work, and to convey the resulting work. The terms of this
|
||||
License will continue to apply to the part which is the covered work,
|
||||
but the special requirements of the GNU Affero General Public License,
|
||||
section 13, concerning interaction through a network will apply to the
|
||||
combination as such.
|
||||
|
||||
14. Revised Versions of this License.
|
||||
|
||||
The Free Software Foundation may publish revised and/or new versions of
|
||||
the GNU General Public License from time to time. Such new versions will
|
||||
be similar in spirit to the present version, but may differ in detail to
|
||||
address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the
|
||||
Program specifies that a certain numbered version of the GNU General
|
||||
Public License "or any later version" applies to it, you have the
|
||||
option of following the terms and conditions either of that numbered
|
||||
version or of any later version published by the Free Software
|
||||
Foundation. If the Program does not specify a version number of the
|
||||
GNU General Public License, you may choose any version ever published
|
||||
by the Free Software Foundation.
|
||||
|
||||
If the Program specifies that a proxy can decide which future
|
||||
versions of the GNU General Public License can be used, that proxy's
|
||||
public statement of acceptance of a version permanently authorizes you
|
||||
to choose that version for the Program.
|
||||
|
||||
Later license versions may give you additional or different
|
||||
permissions. However, no additional obligations are imposed on any
|
||||
author or copyright holder as a result of your choosing to follow a
|
||||
later version.
|
||||
|
||||
15. Disclaimer of Warranty.
|
||||
|
||||
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
||||
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
|
||||
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
||||
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
||||
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
||||
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||
|
||||
16. Limitation of Liability.
|
||||
|
||||
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
||||
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
||||
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
|
||||
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
|
||||
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
|
||||
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
|
||||
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
||||
SUCH DAMAGES.
|
||||
|
||||
17. Interpretation of Sections 15 and 16.
|
||||
|
||||
If the disclaimer of warranty and limitation of liability provided
|
||||
above cannot be given local legal effect according to their terms,
|
||||
reviewing courts shall apply local law that most closely approximates
|
||||
an absolute waiver of all civil liability in connection with the
|
||||
Program, unless a warranty or assumption of liability accompanies a
|
||||
copy of the Program in return for a fee.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Programs
|
||||
|
||||
If you develop a new program, and you want it to be of the greatest
|
||||
possible use to the public, the best way to achieve this is to make it
|
||||
free software which everyone can redistribute and change under these terms.
|
||||
|
||||
To do so, attach the following notices to the program. It is safest
|
||||
to attach them to the start of each source file to most effectively
|
||||
state the exclusion of warranty; and each file should have at least
|
||||
the "copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
<one line to give the program's name and a brief idea of what it does.>
|
||||
Copyright (C) <year> <name of author>
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
If the program does terminal interaction, make it output a short
|
||||
notice like this when it starts in an interactive mode:
|
||||
|
||||
<program> Copyright (C) <year> <name of author>
|
||||
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||
This is free software, and you are welcome to redistribute it
|
||||
under certain conditions; type `show c' for details.
|
||||
|
||||
The hypothetical commands `show w' and `show c' should show the appropriate
|
||||
parts of the General Public License. Of course, your program's commands
|
||||
might be different; for a GUI interface, you would use an "about box".
|
||||
|
||||
You should also get your employer (if you work as a programmer) or school,
|
||||
if any, to sign a "copyright disclaimer" for the program, if necessary.
|
||||
For more information on this, and how to apply and follow the GNU GPL, see
|
||||
<https://www.gnu.org/licenses/>.
|
||||
|
||||
The GNU General Public License does not permit incorporating your program
|
||||
into proprietary programs. If your program is a subroutine library, you
|
||||
may consider it more useful to permit linking proprietary applications with
|
||||
the library. If this is what you want to do, use the GNU Lesser General
|
||||
Public License instead of this License. But first, please read
|
||||
<https://www.gnu.org/licenses/why-not-lgpl.html>.
|
|
@ -148,6 +148,14 @@ export const OverviewBlur = class OverviewBlur {
|
|||
}
|
||||
// add the container widget for the overview only to the overview group
|
||||
Main.layoutManager.overviewGroup.insert_child_at_index(this.overview_background_group, 0);
|
||||
// make sure it stays below
|
||||
this.connections.connect(Main.layoutManager.overviewGroup, "child-added", (_, child) => {
|
||||
if (child !== this.overview_background_group) {
|
||||
if (this.overview_background_group.get_parent())
|
||||
Main.layoutManager.overviewGroup.remove_child(this.overview_background_group);
|
||||
Main.layoutManager.overviewGroup.insert_child_at_index(this.overview_background_group, 0);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
/// Updates the classname to style overview components with semi-transparent
|
||||
|
@ -166,6 +174,11 @@ export const OverviewBlur = class OverviewBlur {
|
|||
remove_background_actors() {
|
||||
this.overview_background_group.remove_all_children();
|
||||
this.animation_background_group.remove_all_children();
|
||||
|
||||
this.connections.disconnect_all_for(Main.layoutManager.overviewGroup);
|
||||
if (this.overview_background_group.get_parent())
|
||||
Main.layoutManager.overviewGroup.remove_child(this.overview_background_group);
|
||||
|
||||
this.overview_background_managers.forEach(background_manager => {
|
||||
background_manager._bms_pipeline.destroy();
|
||||
background_manager.destroy();
|
||||
|
|
|
@ -54,9 +54,6 @@ export const PanelBlur = class PanelBlur {
|
|||
// the blur when a window is near a panel
|
||||
this.connect_to_windows_and_overview();
|
||||
|
||||
// update the classname if the panel to have or have not light text
|
||||
this.update_light_text_classname();
|
||||
|
||||
// connect to workareas change
|
||||
this.connections.connect(global.display, 'workareas-changed',
|
||||
_ => this.reset()
|
||||
|
@ -468,10 +465,14 @@ export const PanelBlur = class PanelBlur {
|
|||
this.settings.panel.OVERRIDE_BACKGROUND
|
||||
&&
|
||||
should_override
|
||||
)
|
||||
) {
|
||||
panel.add_style_class_name(
|
||||
PANEL_STYLES[this.settings.panel.STYLE_PANEL]
|
||||
);
|
||||
}
|
||||
|
||||
// update the classname if the panel to have or have not light text
|
||||
this.update_light_text_classname(!should_override);
|
||||
}
|
||||
|
||||
update_pipeline() {
|
||||
|
|
|
@ -148,6 +148,11 @@ export function get_supported_effects(_ = () => "") {
|
|||
name: _("Use base pixel"),
|
||||
description: _("Whether or not the original pixel is counted for the blur. If it is, the image will be more legible."),
|
||||
type: "boolean"
|
||||
},
|
||||
prefer_closer_pixels: {
|
||||
name: _("Prefer closer pixels"),
|
||||
description: _("Whether or not the pixels that are closer to the original pixel will have more weight."),
|
||||
type: "boolean"
|
||||
}
|
||||
}
|
||||
},
|
||||
|
|
|
@ -5,6 +5,7 @@ uniform float brightness;
|
|||
uniform float width;
|
||||
uniform float height;
|
||||
uniform bool use_base_pixel;
|
||||
uniform bool prefer_closer_pixels;
|
||||
|
||||
float srand(vec2 a) {
|
||||
return sin(dot(a, vec2(1233.224, 1743.335)));
|
||||
|
@ -19,24 +20,31 @@ void main() {
|
|||
vec2 uv = cogl_tex_coord0_in.st;
|
||||
vec2 p = 16 * radius / vec2(width, height);
|
||||
float r = srand(uv);
|
||||
|
||||
vec2 rv;
|
||||
vec2 dir;
|
||||
vec2 new_uv;
|
||||
int strength;
|
||||
|
||||
int count = 0;
|
||||
vec4 c = vec4(0.);
|
||||
|
||||
for (int i = 0; i < iterations; i++) {
|
||||
rv.x = rand(r);
|
||||
rv.y = rand(r);
|
||||
vec2 new_uv = uv + rv * p;
|
||||
rv.y = rand(r) * 3.141592;
|
||||
dir = vec2(cos(rv.y), sin(rv.y));
|
||||
new_uv = uv + rv.x * dir * p;
|
||||
if (new_uv.x > 2. / width && new_uv.y > 2. / height && new_uv.x < 1. - 3. / width && new_uv.y < 1. - 3. / height) {
|
||||
c += texture2D(tex, new_uv);
|
||||
count += 1;
|
||||
strength = prefer_closer_pixels ? (iterations - i)^2 : 1;
|
||||
c += strength * texture2D(tex, new_uv);
|
||||
count += strength;
|
||||
}
|
||||
}
|
||||
|
||||
if (count == 0 || use_base_pixel) {
|
||||
c += texture2D(tex, uv);
|
||||
count += 1;
|
||||
strength = prefer_closer_pixels ? (iterations + 1)^2 : 1;
|
||||
c += strength * texture2D(tex, uv);
|
||||
count += strength;
|
||||
}
|
||||
|
||||
c.xyz *= brightness;
|
||||
|
|
|
@ -8,7 +8,8 @@ const Clutter = await utils.import_in_shell_only('gi://Clutter');
|
|||
const SHADER_FILENAME = 'monte_carlo_blur.glsl';
|
||||
const DEFAULT_PARAMS = {
|
||||
radius: 2., iterations: 5, brightness: .6,
|
||||
width: 0, height: 0, use_base_pixel: true
|
||||
width: 0, height: 0, use_base_pixel: true,
|
||||
prefer_closer_pixels: true,
|
||||
};
|
||||
|
||||
|
||||
|
@ -64,6 +65,13 @@ export const MonteCarloBlurEffect = utils.IS_IN_PREFERENCES ?
|
|||
GObject.ParamFlags.READWRITE,
|
||||
true,
|
||||
),
|
||||
'prefer_closer_pixels': GObject.ParamSpec.boolean(
|
||||
`prefer_closer_pixels`,
|
||||
`Prefer closer pixels`,
|
||||
`Prefer closer pixels`,
|
||||
GObject.ParamFlags.READWRITE,
|
||||
true,
|
||||
),
|
||||
}
|
||||
}, class MonteCarloBlurEffect extends Clutter.ShaderEffect {
|
||||
constructor(params) {
|
||||
|
@ -166,6 +174,18 @@ export const MonteCarloBlurEffect = utils.IS_IN_PREFERENCES ?
|
|||
}
|
||||
}
|
||||
|
||||
get prefer_closer_pixels() {
|
||||
return this._prefer_closer_pixels;
|
||||
}
|
||||
|
||||
set prefer_closer_pixels(value) {
|
||||
if (this._prefer_closer_pixels !== value) {
|
||||
this._prefer_closer_pixels = value;
|
||||
|
||||
this.set_uniform_value('prefer_closer_pixels', this._prefer_closer_pixels ? 1 : 0);
|
||||
}
|
||||
}
|
||||
|
||||
vfunc_set_actor(actor) {
|
||||
if (this._actor_connection_size_id) {
|
||||
let old_actor = this.get_actor();
|
||||
|
|
|
@ -1,6 +1,7 @@
|
|||
import Meta from 'gi://Meta';
|
||||
import Clutter from 'gi://Clutter';
|
||||
import * as Main from 'resource:///org/gnome/shell/ui/main.js';
|
||||
import * as Config from 'resource:///org/gnome/shell/misc/config.js';
|
||||
|
||||
import { Extension } from 'resource:///org/gnome/shell/extensions/extension.js';
|
||||
|
||||
|
@ -253,16 +254,28 @@ export default class BlurMyShell extends Extension {
|
|||
|
||||
/// Add the Clutter debug flag.
|
||||
_disable_clipped_redraws() {
|
||||
Meta.add_clutter_debug_flags(
|
||||
null, Clutter.DrawDebugFlag.DISABLE_CLIPPED_REDRAWS, null
|
||||
);
|
||||
let gnome_shell_major_version = parseInt(Config.PACKAGE_VERSION.split('.')[0]);
|
||||
if (gnome_shell_major_version >= 48)
|
||||
Clutter.add_debug_flags(
|
||||
null, Clutter.DrawDebugFlag.DISABLE_CLIPPED_REDRAWS, null
|
||||
);
|
||||
else
|
||||
Meta.add_clutter_debug_flags(
|
||||
null, Clutter.DrawDebugFlag.DISABLE_CLIPPED_REDRAWS, null
|
||||
);
|
||||
}
|
||||
|
||||
/// Remove the Clutter debug flag.
|
||||
_reenable_clipped_redraws() {
|
||||
Meta.remove_clutter_debug_flags(
|
||||
null, Clutter.DrawDebugFlag.DISABLE_CLIPPED_REDRAWS, null
|
||||
);
|
||||
let gnome_shell_major_version = parseInt(Config.PACKAGE_VERSION.split('.')[0]);
|
||||
if (gnome_shell_major_version >= 48)
|
||||
Clutter.remove_debug_flags(
|
||||
null, Clutter.DrawDebugFlag.DISABLE_CLIPPED_REDRAWS, null
|
||||
);
|
||||
else
|
||||
Meta.remove_clutter_debug_flags(
|
||||
null, Clutter.DrawDebugFlag.DISABLE_CLIPPED_REDRAWS, null
|
||||
);
|
||||
}
|
||||
|
||||
/// Enables every component from the user session needed, should be called when the shell is
|
||||
|
|
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|
@ -17,9 +17,10 @@
|
|||
"settings-schema": "org.gnome.shell.extensions.blur-my-shell",
|
||||
"shell-version": [
|
||||
"46",
|
||||
"47"
|
||||
"47",
|
||||
"48"
|
||||
],
|
||||
"url": "https://github.com/aunetx/blur-my-shell",
|
||||
"uuid": "blur-my-shell@aunetx",
|
||||
"version": 67
|
||||
"version": 68
|
||||
}
|
0
releng/airootfs/usr/share/gnome-shell/extensions/blur-my-shell@aunetx/schemas/gschemas.compiled
Normal file → Executable file
0
releng/airootfs/usr/share/gnome-shell/extensions/blur-my-shell@aunetx/schemas/gschemas.compiled
Normal file → Executable file
|
@ -23,6 +23,7 @@ import {WindowPicker} from './src/WindowPicker.js';
|
|||
import * as utils from './src/utils.js';
|
||||
|
||||
import Apparition from './src/effects/Apparition.js';
|
||||
import AuraGlow from './src/effects/AuraGlow.js';
|
||||
import BrokenGlass from './src/effects/BrokenGlass.js';
|
||||
import Doom from './src/effects/Doom.js';
|
||||
import EnergizeA from './src/effects/EnergizeA.js';
|
||||
|
@ -34,18 +35,20 @@ import Glitch from './src/effects/Glitch.js';
|
|||
import Hexagon from './src/effects/Hexagon.js';
|
||||
import Incinerate from './src/effects/Incinerate.js';
|
||||
import Matrix from './src/effects/Matrix.js';
|
||||
import Mushroom from './src/effects/Mushroom.js';
|
||||
import PaintBrush from './src/effects/PaintBrush.js';
|
||||
import Pixelate from './src/effects/Pixelate.js';
|
||||
import PixelWheel from './src/effects/PixelWheel.js';
|
||||
import PixelWipe from './src/effects/PixelWipe.js';
|
||||
import Portal from './src/effects/Portal.js';
|
||||
import RGBWarp from './src/effects/RGBWarp.js';
|
||||
import SnapOfDisintegration from './src/effects/SnapOfDisintegration.js';
|
||||
import TeamRocket from './src/effects/TeamRocket.js';
|
||||
import TRexAttack from './src/effects/TRexAttack.js';
|
||||
import TVEffect from './src/effects/TVEffect.js';
|
||||
import TVGlitch from './src/effects/TVGlitch.js';
|
||||
import Wisps from './src/effects/Wisps.js';
|
||||
|
||||
|
||||
import * as Main from 'resource:///org/gnome/shell/ui/main.js';
|
||||
import {Workspace} from 'resource:///org/gnome/shell/ui/workspace.js';
|
||||
import {WindowPreview} from 'resource:///org/gnome/shell/ui/windowPreview.js';
|
||||
|
@ -71,14 +74,13 @@ export default class BurnMyWindows extends Extension {
|
|||
|
||||
// New effects must be registered here and in prefs.js.
|
||||
this._ALL_EFFECTS = [
|
||||
new Apparition(), new BrokenGlass(), new Doom(),
|
||||
new EnergizeA(), new EnergizeB(), new Fire(),
|
||||
new Focus(), new Glide(), new Glitch(),
|
||||
new Hexagon(), new Incinerate(), new Matrix(),
|
||||
new PaintBrush(), new Pixelate(), new PixelWheel(),
|
||||
new PixelWipe(), new Portal(), new SnapOfDisintegration(),
|
||||
new TRexAttack(), new TVEffect(), new TVGlitch(),
|
||||
new Wisps(),
|
||||
new Apparition(), new AuraGlow(), new BrokenGlass(), new Doom(),
|
||||
new EnergizeA(), new EnergizeB(), new Fire(), new Focus(),
|
||||
new Glide(), new Glitch(), new Hexagon(), new Incinerate(),
|
||||
new Matrix(), new PaintBrush(), new Pixelate(), new PixelWheel(),
|
||||
new PixelWipe(), new Portal(), new RGBWarp(), new SnapOfDisintegration(),
|
||||
new TeamRocket(), new TRexAttack(), new TVEffect(), new TVGlitch(),
|
||||
new Wisps(), new Mushroom()
|
||||
];
|
||||
|
||||
// Load all of our resources.
|
||||
|
|
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|
@ -12,9 +12,10 @@
|
|||
"shell-version": [
|
||||
"45",
|
||||
"46",
|
||||
"47"
|
||||
"47",
|
||||
"48"
|
||||
],
|
||||
"url": "https://github.com/Schneegans/Burn-My-Windows",
|
||||
"uuid": "burn-my-windows@schneegans.github.com",
|
||||
"version": 44
|
||||
"version": 46
|
||||
}
|
|
@ -24,6 +24,7 @@ import * as utils from './src/utils.js';
|
|||
import {ProfileManager} from './src/ProfileManager.js';
|
||||
|
||||
import Apparition from './src/effects/Apparition.js';
|
||||
import AuraGlow from './src/effects/AuraGlow.js';
|
||||
import BrokenGlass from './src/effects/BrokenGlass.js';
|
||||
import Doom from './src/effects/Doom.js';
|
||||
import EnergizeA from './src/effects/EnergizeA.js';
|
||||
|
@ -35,12 +36,15 @@ import Glitch from './src/effects/Glitch.js';
|
|||
import Hexagon from './src/effects/Hexagon.js';
|
||||
import Incinerate from './src/effects/Incinerate.js';
|
||||
import Matrix from './src/effects/Matrix.js';
|
||||
import Mushroom from './src/effects/Mushroom.js';
|
||||
import PaintBrush from './src/effects/PaintBrush.js';
|
||||
import Pixelate from './src/effects/Pixelate.js';
|
||||
import PixelWheel from './src/effects/PixelWheel.js';
|
||||
import PixelWipe from './src/effects/PixelWipe.js';
|
||||
import Portal from './src/effects/Portal.js';
|
||||
import RGBWarp from './src/effects/RGBWarp.js';
|
||||
import SnapOfDisintegration from './src/effects/SnapOfDisintegration.js';
|
||||
import TeamRocket from './src/effects/TeamRocket.js';
|
||||
import TRexAttack from './src/effects/TRexAttack.js';
|
||||
import TVEffect from './src/effects/TVEffect.js';
|
||||
import TVGlitch from './src/effects/TVGlitch.js';
|
||||
|
@ -71,10 +75,15 @@ export default class BurnMyWindowsPreferences extends ExtensionPreferences {
|
|||
|
||||
// New effects must be registered here and in extension.js.
|
||||
this._ALL_EFFECTS = [
|
||||
Apparition, BrokenGlass, Doom, EnergizeA, EnergizeB, Fire,
|
||||
Focus, Glide, Glitch, Hexagon, Incinerate, Matrix,
|
||||
PaintBrush, Pixelate, PixelWheel, PixelWipe, Portal, SnapOfDisintegration,
|
||||
TRexAttack, TVEffect, TVGlitch, Wisps,
|
||||
Apparition, AuraGlow, BrokenGlass,
|
||||
Doom, EnergizeA, EnergizeB,
|
||||
Fire, Focus, Glide,
|
||||
Glitch, Hexagon, Incinerate,
|
||||
Matrix, Mushroom, PaintBrush,
|
||||
Pixelate, PixelWheel, PixelWipe,
|
||||
Portal, RGBWarp, SnapOfDisintegration,
|
||||
TeamRocket, TRexAttack, TVEffect,
|
||||
TVGlitch, Wisps,
|
||||
];
|
||||
|
||||
|
||||
|
@ -183,22 +192,33 @@ export default class BurnMyWindowsPreferences extends ExtensionPreferences {
|
|||
this._searchEntry.connect('search-changed', () => {
|
||||
const query = this._searchEntry.get_text().toLowerCase();
|
||||
|
||||
this._effectRows.forEach(er => {
|
||||
// If only one effect is left, we will expand it automatically.
|
||||
let lastRow = null;
|
||||
let numRows = 0;
|
||||
|
||||
this._effectRows.forEach(row => {
|
||||
row.set_expanded(false);
|
||||
|
||||
if (query === '') {
|
||||
er.show(); // Show all effects if query is empty
|
||||
row.show(); // Show all effects if query is empty
|
||||
} else {
|
||||
// Show or hide each effect based on query match
|
||||
const showEffect = er.name.toLowerCase().includes(query);
|
||||
showEffect ? er.show() : er.hide();
|
||||
const showEffect = row.name.toLowerCase().includes(query);
|
||||
|
||||
// TODO
|
||||
// maybe add a fuzzy search later
|
||||
/*
|
||||
const showEffect = utils.fuzzyMatch(er.name.toLowerCase(),
|
||||
query.toLowerCase()); showEffect ? er.show() : er.hide();
|
||||
*/
|
||||
if (showEffect) {
|
||||
row.show();
|
||||
lastRow = row;
|
||||
numRows++;
|
||||
} else {
|
||||
row.hide();
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
// If only one effect is left, we expand it automatically.
|
||||
if (numRows === 1) {
|
||||
lastRow.set_expanded(true);
|
||||
}
|
||||
});
|
||||
|
||||
// Then add a preferences group for the effect expander rows.
|
||||
|
|
Binary file not shown.
BIN
releng/airootfs/usr/share/gnome-shell/extensions/burn-my-windows@schneegans.github.com/schemas/gschemas.compiled
Normal file → Executable file
BIN
releng/airootfs/usr/share/gnome-shell/extensions/burn-my-windows@schneegans.github.com/schemas/gschemas.compiled
Normal file → Executable file
Binary file not shown.
|
@ -242,6 +242,12 @@ SPDX-License-Identifier: CC0-1.0
|
|||
<description>The size of the fire.</description>
|
||||
</key>
|
||||
|
||||
<key name="fire-random-color" type="b">
|
||||
<default>false</default>
|
||||
<summary>use a random color for the fire</summary>
|
||||
<description>use a random color of the fire</description>
|
||||
</key>
|
||||
|
||||
<key name="fire-3d-noise" type="b">
|
||||
<default>false</default>
|
||||
<summary>Fire 3D Noise</summary>
|
||||
|
@ -823,7 +829,7 @@ SPDX-License-Identifier: CC0-1.0
|
|||
|
||||
|
||||
<!-- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -->
|
||||
<!-- Simple Fade Effect Options -->
|
||||
<!-- Focus Effect Options -->
|
||||
<!-- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -->
|
||||
|
||||
<key name="focus-enable-effect" type="b">
|
||||
|
@ -850,6 +856,264 @@ SPDX-License-Identifier: CC0-1.0
|
|||
<description>The Quality of the Blur (Setting this too high may increase GPU load and affect performance)</description>
|
||||
</key>
|
||||
|
||||
<!-- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -->
|
||||
<!-- Mushroom Effect Options -->
|
||||
<!-- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -->
|
||||
|
||||
<key name="mushroom-enable-effect" type="b">
|
||||
<default>false</default>
|
||||
<summary>mushroom Enable Effect</summary>
|
||||
<description>Use the mushroom effect.</description>
|
||||
</key>
|
||||
|
||||
<key name="mushroom-animation-time" type="i">
|
||||
<default>1500</default>
|
||||
<summary>mushroom Animation Time</summary>
|
||||
<description>The time the mushroom effect takes.</description>
|
||||
</key>
|
||||
|
||||
<!-- <key name="mushroom-8bit-enable" type="b">
|
||||
<default>true</default>
|
||||
<summary>mushroom 8Bit Animation</summary>
|
||||
<description>use the old style.</description>
|
||||
</key> -->
|
||||
|
||||
<key name="mushroom-scale-style" type="d">
|
||||
<default>1.0</default>
|
||||
<summary>8Bit or Smooth Scaling</summary>
|
||||
<description>How the window scales</description>
|
||||
</key>
|
||||
|
||||
<key name="mushroom-spark-count" type="i">
|
||||
<default>4</default>
|
||||
<summary>The Number of Sparks</summary>
|
||||
<description>The Number of Sparks</description>
|
||||
</key>
|
||||
|
||||
<key name="mushroom-spark-color" type="s">
|
||||
<default>"rgba(255, 255, 255, 1.0)"</default>
|
||||
<summary>The Sparks Color</summary>
|
||||
<description>The Sparks Color</description>
|
||||
</key>
|
||||
|
||||
<key name="mushroom-spark-rotation" type="d">
|
||||
<default>0.3</default>
|
||||
<summary>The Number of Rotations the Sparks do</summary>
|
||||
<description>The Number of Rotations the Sparks do</description>
|
||||
</key>
|
||||
|
||||
<key name="mushroom-rays-color" type="s">
|
||||
<default>"rgba(255, 255, 255, 1.0)"</default>
|
||||
<summary>The Rays Color</summary>
|
||||
<description>The Rays Color</description>
|
||||
</key>
|
||||
|
||||
<key name="mushroom-ring-count" type="i">
|
||||
<default>3</default>
|
||||
<summary>Number of Rings</summary>
|
||||
<description>Number of Rings</description>
|
||||
</key>
|
||||
|
||||
<key name="mushroom-ring-rotation" type="d">
|
||||
<default>1.33</default>
|
||||
<summary>The Number of Rotations/Cycles the Stars do</summary>
|
||||
<description>The Number of Rotations/Cycles the Stars do</description>
|
||||
</key>
|
||||
|
||||
<key name="mushroom-star-count" type="i">
|
||||
<default>5</default>
|
||||
<summary>The Number of Stars in each Ring</summary>
|
||||
<description>The Number of Stars in each Ring</description>
|
||||
</key>
|
||||
|
||||
<key name="mushroom-star-color-0" type="s">
|
||||
<default>"rgba(233, 249, 1, 1.0)"</default>
|
||||
<summary>Star Color 1</summary>
|
||||
<description>The Nth color of the Star gradient.</description>
|
||||
</key>
|
||||
|
||||
<key name="mushroom-star-color-1" type="s">
|
||||
<default>"rgba(233, 249, 1, 1.0)"</default>
|
||||
<summary>Star Color 1</summary>
|
||||
<description>The Nth color of the Star gradient.</description>
|
||||
</key>
|
||||
|
||||
<key name="mushroom-star-color-2" type="s">
|
||||
<default>"rgba(91, 255, 1, 1.0)"</default>
|
||||
<summary>Star Color 1</summary>
|
||||
<description>The Nth color of the Star gradient.</description>
|
||||
</key>
|
||||
|
||||
<key name="mushroom-star-color-3" type="s">
|
||||
<default>"rgba(91, 255, 1, 1.0)"</default>
|
||||
<summary>Star Color 1</summary>
|
||||
<description>The Nth color of the Star gradient.</description>
|
||||
</key>
|
||||
|
||||
<key name="mushroom-star-color-4" type="s">
|
||||
<default>"rgba(0, 240, 236, 1.0)"</default>
|
||||
<summary>Star Color 1</summary>
|
||||
<description>The Nth color of the Star gradient.</description>
|
||||
</key>
|
||||
|
||||
<key name="mushroom-star-color-5" type="s">
|
||||
<default>"rgba(0, 240, 236, 1.0)"</default>
|
||||
<summary>Star Color 1</summary>
|
||||
<description>The Nth color of the Star gradient.</description>
|
||||
</key>
|
||||
|
||||
|
||||
<!-- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -->
|
||||
<!-- Aura Glow Effect Options -->
|
||||
<!-- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -->
|
||||
|
||||
<key name="aura-glow-enable-effect" type="b">
|
||||
<default>false</default>
|
||||
<summary>Aura Glow Enable Effect</summary>
|
||||
<description>Use the Aura Glow effect.</description>
|
||||
</key>
|
||||
|
||||
<key name="aura-glow-animation-time" type="i">
|
||||
<default>750</default>
|
||||
<summary>Aura Glow Animation Time</summary>
|
||||
<description>The time the Aura Glow effect takes.</description>
|
||||
</key>
|
||||
|
||||
<key name="aura-glow-random-color" type="b">
|
||||
<default>false</default>
|
||||
<summary>Aura Glow Random Color Offset</summary>
|
||||
<description>Ramdomize the color offset</description>
|
||||
</key>
|
||||
|
||||
<key name="aura-glow-start-hue" type="d">
|
||||
<default>0.0</default>
|
||||
<summary>Aura Glow Color Offset</summary>
|
||||
<description>Changes the inital color of the glow</description>
|
||||
</key>
|
||||
|
||||
<key name="aura-glow-speed" type="d">
|
||||
<default>2.5</default>
|
||||
<summary>Aura Glow Color Speed</summary>
|
||||
<description>The Speed at which the color changes</description>
|
||||
</key>
|
||||
|
||||
<key name="aura-glow-saturation" type="d">
|
||||
<default>0.75</default>
|
||||
<summary>Aura Glow Color Saturation</summary>
|
||||
<description>Amount of color in the effect</description>
|
||||
</key>
|
||||
|
||||
<key name="aura-glow-edge-size" type="d">
|
||||
<default>0.75</default>
|
||||
<summary>Aura Glow Size of the Color Edge</summary>
|
||||
<description>Size of the Color Edge</description>
|
||||
</key>
|
||||
|
||||
<key name="aura-glow-edge-hardness" type="d">
|
||||
<default>0.25</default>
|
||||
<summary>Aura Glow Edge Hardness</summary>
|
||||
<description>The Hardness of the Edge</description>
|
||||
</key>
|
||||
|
||||
<key name="aura-glow-blur" type="d">
|
||||
<default>15.0</default>
|
||||
<summary>Aura Glow Blur</summary>
|
||||
<description>Changes the Blue Amount</description>
|
||||
</key>
|
||||
|
||||
<!-- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -->
|
||||
<!-- RGBWarp Effect Options -->
|
||||
<!-- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -->
|
||||
|
||||
<key name="rgbwarp-enable-effect" type="b">
|
||||
<default>false</default>
|
||||
<summary>RGBWarp Enable Effect</summary>
|
||||
<description>Use the RGBWarp.</description>
|
||||
</key>
|
||||
|
||||
<key name="rgbwarp-animation-time" type="i">
|
||||
<default>750</default>
|
||||
<summary>RGBWarp Animation Time</summary>
|
||||
<description>The time the RGBWarp effect takes.</description>
|
||||
</key>
|
||||
|
||||
<key name="rgbwarp-brightness" type="d">
|
||||
<default>1.0</default>
|
||||
<summary>RGBWarp Brightness</summary>
|
||||
<description>brightness of the effect.</description>
|
||||
</key>
|
||||
|
||||
<key name="rgbwarp-speed-r" type="d">
|
||||
<default>1.0</default>
|
||||
<summary>RGBWarp Red Speed</summary>
|
||||
<description>Red speed of the effect.</description>
|
||||
</key>
|
||||
|
||||
<key name="rgbwarp-speed-g" type="d">
|
||||
<default>0.90</default>
|
||||
<summary>RGBWarp Green Speed</summary>
|
||||
<description>Green speed of the effect.</description>
|
||||
</key>
|
||||
|
||||
<key name="rgbwarp-speed-b" type="d">
|
||||
<default>0.80</default>
|
||||
<summary>RGBWarp Blue Speed</summary>
|
||||
<description>Blue speed of the effect.</description>
|
||||
</key>
|
||||
|
||||
<!-- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -->
|
||||
<!-- Team Rocket Effect Options -->
|
||||
<!-- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -->
|
||||
|
||||
<key name="team-rocket-enable-effect" type="b">
|
||||
<default>false</default>
|
||||
<summary>Team Rocket Enable Effect</summary>
|
||||
<description>Use the Team Rocket effect.</description>
|
||||
</key>
|
||||
|
||||
<key name="team-rocket-animation-time" type="i">
|
||||
<default>1500</default>
|
||||
<summary>Team Rocket Animation Time</summary>
|
||||
<description>The time the Team Rocket effect takes.</description>
|
||||
</key>
|
||||
|
||||
<key name="team-rocket-animation-split" type="d">
|
||||
<default>0.5</default>
|
||||
<summary>Window vs Sparkle split</summary>
|
||||
<description>Window vs Sparkle split</description>
|
||||
</key>
|
||||
|
||||
<key name="team-rocket-horizontal-sparkle-position" type="d">
|
||||
<default>0.0</default>
|
||||
<summary>Team Rocket X</summary>
|
||||
<description>X position</description>
|
||||
</key>
|
||||
|
||||
<key name="team-rocket-vertical-sparkle-position" type="d">
|
||||
<default>0.5</default>
|
||||
<summary>Team Rocket Y</summary>
|
||||
<description>Y position</description>
|
||||
</key>
|
||||
|
||||
<key name="team-rocket-window-rotation" type="b">
|
||||
<default>true</default>
|
||||
<summary>Rotate the Window</summary>
|
||||
<description>Rotate the Window</description>
|
||||
</key>
|
||||
|
||||
<key name="team-rocket-sparkle-rot" type="d">
|
||||
<default>0.33</default>
|
||||
<summary>Sparkle Rotation</summary>
|
||||
<description>Sparkle Rotation</description>
|
||||
</key>
|
||||
|
||||
<key name="team-rocket-sparkle-size" type="d">
|
||||
<default>0.75</default>
|
||||
<summary>Sparkle Size</summary>
|
||||
<description>Sparkle Size</description>
|
||||
</key>
|
||||
|
||||
|
||||
</schema>
|
||||
|
||||
</schemalist>
|
|
@ -16,6 +16,7 @@
|
|||
|
||||
import Gio from 'gi://Gio';
|
||||
import Shell from 'gi://Shell';
|
||||
import Cogl from 'gi://Cogl';
|
||||
import GObject from 'gi://GObject';
|
||||
import Clutter from 'gi://Clutter';
|
||||
import Meta from 'gi://Meta';
|
||||
|
@ -47,166 +48,178 @@ import * as utils from './utils.js';
|
|||
// used to clean up any resources.
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
export var Shader = GObject.registerClass(
|
||||
{
|
||||
Signals: {
|
||||
'begin-animation': {
|
||||
param_types: [
|
||||
Gio.Settings.$gtype, GObject.TYPE_BOOLEAN, GObject.TYPE_BOOLEAN,
|
||||
Clutter.Actor.$gtype
|
||||
]
|
||||
},
|
||||
'update-animation': {param_types: [GObject.TYPE_DOUBLE]},
|
||||
'end-animation': {}
|
||||
}
|
||||
},
|
||||
class Shader extends Shell.GLSLEffect { // --------------------------------------------
|
||||
// The constructor automagically loads the shader's source code (in
|
||||
// vfunc_build_pipeline()) from the resource file resources/shaders/<nick>.glsl
|
||||
// resolving any #includes in this file.
|
||||
_init(nick) {
|
||||
this._nick = nick;
|
||||
export var Shader = GObject.registerClass({
|
||||
Signals: {
|
||||
'begin-animation': {
|
||||
param_types: [
|
||||
Gio.Settings.$gtype, GObject.TYPE_BOOLEAN, GObject.TYPE_BOOLEAN,
|
||||
Clutter.Actor.$gtype
|
||||
]
|
||||
},
|
||||
'update-animation': {param_types: [GObject.TYPE_DOUBLE]},
|
||||
'end-animation': {}
|
||||
}
|
||||
},
|
||||
|
||||
// This will call vfunc_build_pipeline().
|
||||
super._init();
|
||||
class Shader extends Shell.GLSLEffect {
|
||||
// --------------------------------------------
|
||||
// The constructor automagically loads the shader's source code (in
|
||||
// vfunc_build_pipeline()) from the resource file resources/shaders/<nick>.glsl
|
||||
// resolving any #includes in this file.
|
||||
_init(nick) {
|
||||
this._nick = nick;
|
||||
|
||||
// These will be updated during the animation.
|
||||
this._progress = 0;
|
||||
this._time = 0;
|
||||
// This will call vfunc_build_pipeline().
|
||||
super._init();
|
||||
|
||||
// Store standard uniform locations.
|
||||
this._uForOpening = this.get_uniform_location('uForOpening');
|
||||
this._uIsFullscreen = this.get_uniform_location('uIsFullscreen');
|
||||
this._uProgress = this.get_uniform_location('uProgress');
|
||||
this._uDuration = this.get_uniform_location('uDuration');
|
||||
this._uSize = this.get_uniform_location('uSize');
|
||||
this._uPadding = this.get_uniform_location('uPadding');
|
||||
// These will be updated during the animation.
|
||||
this._progress = 0;
|
||||
this._time = 0;
|
||||
|
||||
// Create a timeline to drive the animation.
|
||||
this._timeline = new Clutter.Timeline();
|
||||
// Store standard uniform locations.
|
||||
this._uForOpening = this.get_uniform_location('uForOpening');
|
||||
this._uIsFullscreen = this.get_uniform_location('uIsFullscreen');
|
||||
this._uProgress = this.get_uniform_location('uProgress');
|
||||
this._uDuration = this.get_uniform_location('uDuration');
|
||||
this._uSize = this.get_uniform_location('uSize');
|
||||
this._uPadding = this.get_uniform_location('uPadding');
|
||||
|
||||
// Call updateAnimation() once a frame.
|
||||
this._timeline.connect('new-frame', (t) => {
|
||||
if (this._testMode) {
|
||||
this.updateAnimation(0.5);
|
||||
} else {
|
||||
this.updateAnimation(t.get_progress());
|
||||
}
|
||||
});
|
||||
// Create a timeline to drive the animation.
|
||||
this._timeline = new Clutter.Timeline();
|
||||
|
||||
// Clean up if the animation finished or was interrupted.
|
||||
this._timeline.connect('stopped', (t, finished) => {
|
||||
this.endAnimation();
|
||||
});
|
||||
// Call updateAnimation() once a frame.
|
||||
this._timeline.connect('new-frame', (t) => {
|
||||
if (this._testMode) {
|
||||
this.updateAnimation(0.5);
|
||||
} else {
|
||||
this.updateAnimation(t.get_progress());
|
||||
}
|
||||
});
|
||||
|
||||
// Clean up if the animation finished or was interrupted.
|
||||
this._timeline.connect('stopped', (t, finished) => {
|
||||
this.endAnimation();
|
||||
});
|
||||
}
|
||||
|
||||
// This is called once each time the shader is used.
|
||||
beginAnimation(settings, forOpening, testMode, duration, actor) {
|
||||
if (this._timeline.is_playing()) {
|
||||
this._timeline.stop();
|
||||
}
|
||||
|
||||
// This is called once each time the shader is used.
|
||||
beginAnimation(settings, forOpening, testMode, duration, actor) {
|
||||
if (this._timeline.is_playing()) {
|
||||
this._timeline.stop();
|
||||
}
|
||||
// On GNOME 3.36 this method was not yet available.
|
||||
if (this._timeline.set_actor) {
|
||||
this._timeline.set_actor(actor);
|
||||
}
|
||||
|
||||
// On GNOME 3.36 this method was not yet available.
|
||||
if (this._timeline.set_actor) {
|
||||
this._timeline.set_actor(actor);
|
||||
}
|
||||
this._timeline.set_duration(duration);
|
||||
this._timeline.start();
|
||||
|
||||
this._timeline.set_duration(duration);
|
||||
this._timeline.start();
|
||||
|
||||
// Make sure that no fullscreen window is drawn over our animations.
|
||||
// Make sure that no fullscreen window is drawn over our animations. Since GNOME 48
|
||||
// this is a "global" method.
|
||||
if (Meta.disable_unredirect_for_display) {
|
||||
Meta.disable_unredirect_for_display(global.display);
|
||||
global.begin_work();
|
||||
|
||||
// Reset progress value.
|
||||
this._progress = 0;
|
||||
this._testMode = testMode;
|
||||
|
||||
// This is not necessarily symmetric, but I haven't figured out a way to
|
||||
// get the actual values...
|
||||
const padding = (actor.width - actor.meta_window.get_frame_rect().width) / 2;
|
||||
const isFullscreen =
|
||||
actor.meta_window.get_maximized() === Meta.MaximizeFlags.BOTH ||
|
||||
actor.meta_window.fullscreen;
|
||||
|
||||
this.set_uniform_float(this._uPadding, 1, [padding]);
|
||||
this.set_uniform_float(this._uForOpening, 1, [forOpening]);
|
||||
this.set_uniform_float(this._uIsFullscreen, 1, [isFullscreen]);
|
||||
this.set_uniform_float(this._uDuration, 1, [duration * 0.001]);
|
||||
this.set_uniform_float(this._uSize, 2, [actor.width, actor.height]);
|
||||
|
||||
this.emit('begin-animation', settings, forOpening, testMode, actor);
|
||||
} else {
|
||||
global.compositor.disable_unredirect();
|
||||
}
|
||||
|
||||
// This is called at each frame during the animation.
|
||||
updateAnimation(progress) {
|
||||
// Store the current progress value. The corresponding signal is emitted each frame
|
||||
// in vfunc_paint_target. We do not emit it here, as the pipeline which may be used
|
||||
// by handlers must not have been created yet.
|
||||
this._progress = progress;
|
||||
global.begin_work();
|
||||
|
||||
this.queue_repaint();
|
||||
// Reset progress value.
|
||||
this._progress = 0;
|
||||
this._testMode = testMode;
|
||||
|
||||
// This is not necessarily symmetric, but I haven't figured out a way to
|
||||
// get the actual values...
|
||||
const padding = (actor.width - actor.meta_window.get_frame_rect().width) / 2;
|
||||
const isFullscreen = actor.meta_window.get_maximized() === Meta.MaximizeFlags.BOTH ||
|
||||
actor.meta_window.fullscreen;
|
||||
|
||||
this.set_uniform_float(this._uPadding, 1, [padding]);
|
||||
this.set_uniform_float(this._uForOpening, 1, [forOpening]);
|
||||
this.set_uniform_float(this._uIsFullscreen, 1, [isFullscreen]);
|
||||
this.set_uniform_float(this._uDuration, 1, [duration * 0.001]);
|
||||
this.set_uniform_float(this._uSize, 2, [actor.width, actor.height]);
|
||||
|
||||
this.emit('begin-animation', settings, forOpening, testMode, actor);
|
||||
}
|
||||
|
||||
// This is called at each frame during the animation.
|
||||
updateAnimation(progress) {
|
||||
// Store the current progress value. The corresponding signal is emitted each frame
|
||||
// in vfunc_paint_target. We do not emit it here, as the pipeline which may be used
|
||||
// by handlers must not have been created yet.
|
||||
this._progress = progress;
|
||||
|
||||
this.queue_repaint();
|
||||
}
|
||||
|
||||
// This will stop any running animation and emit the end-animation signal.
|
||||
endAnimation() {
|
||||
// This will call endAnimation() again, so we can return for now.
|
||||
if (this._timeline.is_playing()) {
|
||||
this._timeline.stop();
|
||||
return;
|
||||
}
|
||||
|
||||
// This will stop any running animation and emit the end-animation signal.
|
||||
endAnimation() {
|
||||
// This will call endAnimation() again, so we can return for now.
|
||||
if (this._timeline.is_playing()) {
|
||||
this._timeline.stop();
|
||||
return;
|
||||
}
|
||||
|
||||
// Restore unredirecting behavior for fullscreen windows.
|
||||
// Restore unredirecting behavior for fullscreen windows. Since GNOME 48 this is a
|
||||
// "global" method.
|
||||
if (Meta.disable_unredirect_for_display) {
|
||||
Meta.enable_unredirect_for_display(global.display);
|
||||
global.end_work();
|
||||
|
||||
this.emit('end-animation');
|
||||
} else {
|
||||
global.compositor.enable_unredirect();
|
||||
}
|
||||
global.end_work();
|
||||
|
||||
// This is called by the constructor. This means, it's only called when the
|
||||
// effect is used for the first time.
|
||||
vfunc_build_pipeline() {
|
||||
this.emit('end-animation');
|
||||
}
|
||||
|
||||
// Shell.GLSLEffect requires the declarations and the main source code as separate
|
||||
// strings. As it's more convenient to store the in one GLSL file, we use a regex
|
||||
// here to split the source code in two parts.
|
||||
const code = this._loadShaderResource(`/shaders/${this._nick}.frag`);
|
||||
// This is called by the constructor. This means, it's only called when the
|
||||
// effect is used for the first time.
|
||||
vfunc_build_pipeline() {
|
||||
// Shell.GLSLEffect requires the declarations and the main source code as separate
|
||||
// strings. As it's more convenient to store the in one GLSL file, we use a regex
|
||||
// here to split the source code in two parts.
|
||||
const code = this._loadShaderResource(`/shaders/${this._nick}.frag`);
|
||||
|
||||
// Match anything between the curly brackets of "void main() {...}".
|
||||
const regex = RegExp('void main *\\(\\) *\\{([\\S\\s]+)\\}');
|
||||
const match = regex.exec(code);
|
||||
// Match anything between the curly brackets of "void main() {...}".
|
||||
const regex = RegExp('void main *\\(\\) *\\{([\\S\\s]+)\\}');
|
||||
const match = regex.exec(code);
|
||||
|
||||
const declarations = code.substr(0, match.index);
|
||||
const main = match[1];
|
||||
const declarations = code.substr(0, match.index);
|
||||
const main = match[1];
|
||||
|
||||
this.add_glsl_snippet(Shell.SnippetHook.FRAGMENT, declarations, main, true);
|
||||
}
|
||||
this.add_glsl_snippet(
|
||||
Cogl.SnippetHook ? Cogl.SnippetHook.FRAGMENT : Shell.SnippetHook.FRAGMENT,
|
||||
declarations, main, true);
|
||||
}
|
||||
|
||||
// We use this vfunc to trigger the update as it allows calling this.get_pipeline() in
|
||||
// the handler. This could still be null if called from the updateAnimation() above.
|
||||
vfunc_paint_target(...params) {
|
||||
this.emit('update-animation', this._progress);
|
||||
// We use this vfunc to trigger the update as it allows calling this.get_pipeline() in
|
||||
// the handler. This could still be null if called from the updateAnimation() above.
|
||||
vfunc_paint_target(...params) {
|
||||
this.emit('update-animation', this._progress);
|
||||
|
||||
// Starting with GNOME 44.2, the alpha channel is not written to by default. We need
|
||||
// to undo this. It is a pity that we have to do this here, as it is not really
|
||||
// required to be done each frame. But it's the only place where we can do it.
|
||||
// https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/2650
|
||||
this.get_pipeline().set_blend(
|
||||
'RGBA = ADD (SRC_COLOR * (SRC_COLOR[A]), DST_COLOR * (1-SRC_COLOR[A]))');
|
||||
// Starting with GNOME 44.2, the alpha channel is not written to by default. We need
|
||||
// to undo this. It is a pity that we have to do this here, as it is not really
|
||||
// required to be done each frame. But it's the only place where we can do it.
|
||||
// https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/2650
|
||||
this.get_pipeline().set_blend(
|
||||
'RGBA = ADD (SRC_COLOR * (SRC_COLOR[A]), DST_COLOR * (1-SRC_COLOR[A]))');
|
||||
|
||||
this.set_uniform_float(this._uProgress, 1, [this._progress]);
|
||||
super.vfunc_paint_target(...params);
|
||||
}
|
||||
this.set_uniform_float(this._uProgress, 1, [this._progress]);
|
||||
super.vfunc_paint_target(...params);
|
||||
}
|
||||
|
||||
// --------------------------------------------------------------------- private stuff
|
||||
// --------------------------------------------------------------------- private stuff
|
||||
|
||||
// This loads a GLSL file from the extension's resources to a JavaScript string. The
|
||||
// code from "common.glsl" is prepended automatically.
|
||||
_loadShaderResource(path) {
|
||||
let common = utils.getStringResource('/shaders/common.glsl');
|
||||
let code = utils.getStringResource(path);
|
||||
// This loads a GLSL file from the extension's resources to a JavaScript string. The
|
||||
// code from "common.glsl" is prepended automatically.
|
||||
_loadShaderResource(path) {
|
||||
let common = utils.getStringResource('/shaders/common.glsl');
|
||||
let code = utils.getStringResource(path);
|
||||
|
||||
// Add a trailing newline. Else the GLSL compiler complains...
|
||||
return common + '\n' + code + '\n';
|
||||
}
|
||||
});
|
||||
// Add a trailing newline. Else the GLSL compiler complains...
|
||||
return common + '\n' + code + '\n';
|
||||
}
|
||||
});
|
||||
|
|
|
@ -0,0 +1,134 @@
|
|||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// ) ( //
|
||||
// ( /( ( ( ) ( ( ( ( )\ ) ( ( //
|
||||
// )\()) ))\ )( ( ( )\ ) )\))( )\ ( (()/( ( )\))( ( //
|
||||
// ((_)\ /((_|()\ )\ ) )\ '(()/( ((_)()((_) )\ ) ((_)))\((_)()\ )\ //
|
||||
// | |(_|_))( ((_)_(_/( _((_)) )(_)) _(()((_|_)_(_/( _| |((_)(()((_|(_) //
|
||||
// | '_ \ || | '_| ' \)) | ' \()| || | \ V V / | ' \)) _` / _ \ V V (_-< //
|
||||
// |_.__/\_,_|_| |_||_| |_|_|_| \_, | \_/\_/|_|_||_|\__,_\___/\_/\_//__/ //
|
||||
// |__/ //
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
// SPDX-FileCopyrightText: Justin Garza <JGarza9788@gmail.com>
|
||||
// SPDX-FileCopyrightText: Simon Schneegans <code@simonschneegans.de>
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
'use strict';
|
||||
|
||||
import * as utils from '../utils.js';
|
||||
|
||||
// We import the ShaderFactory only in the Shell process as it is not required in the
|
||||
// preferences process. The preferences process does not create any shader instances, it
|
||||
// only uses the static metadata of the effect.
|
||||
const ShaderFactory = await utils.importInShellOnly('./ShaderFactory.js');
|
||||
|
||||
const _ = await utils.importGettext();
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// This effect was inspired by apple's new siri effect. //
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
// The effect class can be used to get some metadata (like the effect's name or supported
|
||||
// GNOME Shell versions), to initialize the respective page of the settings dialog, as
|
||||
// well as to create the actual shader for the effect.
|
||||
export default class Effect {
|
||||
// The constructor creates a ShaderFactory which will be used by extension.js to create
|
||||
// shader instances for this effect. The shaders will be automagically created using the
|
||||
// GLSL file in resources/shaders/<nick>.glsl. The callback will be called for each
|
||||
// newly created shader instance.
|
||||
|
||||
constructor() {
|
||||
this.shaderFactory = new ShaderFactory(Effect.getNick(), (shader) => {
|
||||
// Store uniform locations of newly created shaders.
|
||||
shader._uSpeed = shader.get_uniform_location('uSpeed');
|
||||
shader._uRandomColor = shader.get_uniform_location('uRandomColor');
|
||||
shader._uStartHue = shader.get_uniform_location('uStartHue');
|
||||
shader._uSaturation = shader.get_uniform_location('uSaturation');
|
||||
shader._uEdgeSize = shader.get_uniform_location('uEdgeSize');
|
||||
shader._uEdgeHardness = shader.get_uniform_location('uEdgeHardness');
|
||||
shader._uBlur = shader.get_uniform_location('uBlur');
|
||||
shader._uSeed = shader.get_uniform_location('uSeed');
|
||||
|
||||
// Write all uniform values at the start of each animation.
|
||||
shader.connect('begin-animation', (shader, settings) => {
|
||||
// clang-format off
|
||||
shader.set_uniform_float(shader._uSpeed, 1, [settings.get_double('aura-glow-speed')]);
|
||||
shader.set_uniform_float(shader._uRandomColor, 1, [settings.get_boolean('aura-glow-random-color')]);
|
||||
shader.set_uniform_float(shader._uStartHue, 1, [settings.get_double('aura-glow-start-hue')]);
|
||||
shader.set_uniform_float(shader._uSaturation, 1, [settings.get_double('aura-glow-saturation')]);
|
||||
shader.set_uniform_float(shader._uEdgeSize, 1, [settings.get_double('aura-glow-edge-size')]);
|
||||
shader.set_uniform_float(shader._uEdgeHardness, 1, [settings.get_double('aura-glow-edge-hardness')]);
|
||||
shader.set_uniform_float(shader._uBlur, 1, [settings.get_double('aura-glow-blur')]);
|
||||
shader.set_uniform_float(shader._uSeed, 2, [Math.random(), Math.random()]);
|
||||
// clang-format on
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
|
||||
|
||||
// ---------------------------------------------------------------------------- metadata
|
||||
|
||||
// The effect is available on all GNOME Shell versions supported by this extension.
|
||||
static getMinShellVersion() {
|
||||
return [3, 36];
|
||||
}
|
||||
|
||||
// This will be called in various places where a unique identifier for this effect is
|
||||
// required. It should match the prefix of the settings keys which store whether the
|
||||
// effect is enabled currently (e.g. '*-enable-effect'), and its animation time
|
||||
// (e.g. '*-animation-time'). Also, the shader file and the settings UI files should be
|
||||
// named likes this.
|
||||
static getNick() {
|
||||
return 'aura-glow';
|
||||
}
|
||||
|
||||
// This will be shown in the sidebar of the preferences dialog as well as in the
|
||||
// drop-down menus where the user can choose the effect.
|
||||
static getLabel() {
|
||||
return _('Aura Glow');
|
||||
}
|
||||
|
||||
// -------------------------------------------------------------------- API for prefs.js
|
||||
|
||||
// This is called by the preferences dialog whenever a new effect profile is loaded. It
|
||||
// binds all user interface elements to the respective settings keys of the profile.
|
||||
static bindPreferences(dialog) {
|
||||
dialog.bindAdjustment('aura-glow-animation-time');
|
||||
dialog.bindAdjustment('aura-glow-speed');
|
||||
dialog.bindSwitch('aura-glow-random-color');
|
||||
dialog.bindAdjustment('aura-glow-start-hue');
|
||||
dialog.bindAdjustment('aura-glow-saturation');
|
||||
dialog.bindAdjustment('aura-glow-edge-size');
|
||||
dialog.bindAdjustment('aura-glow-edge-hardness');
|
||||
dialog.bindAdjustment('aura-glow-blur');
|
||||
|
||||
// enable and disable the one slider
|
||||
function enableDisablePref(dialog, state) {
|
||||
dialog.getBuilder().get_object('aura-glow-start-hue-slider').set_sensitive(!state);
|
||||
}
|
||||
|
||||
const switchWidget = dialog.getBuilder().get_object('aura-glow-random-color');
|
||||
|
||||
// Connect to the "state-set" signal to update preferences dynamically based on
|
||||
// the switch state.
|
||||
switchWidget.connect('state-set', (widget, state) => {
|
||||
enableDisablePref(dialog, state); // Update sensitivity when the state changes.
|
||||
});
|
||||
|
||||
// Manually call the update function on startup, using the initial state of the
|
||||
// switch.
|
||||
const initialState =
|
||||
switchWidget.get_active(); // Get the current state of the switch.
|
||||
enableDisablePref(dialog, initialState);
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------- API for extension.js
|
||||
|
||||
// The getActorScale() is called from extension.js to adjust the actor's size during the
|
||||
// animation. This is useful if the effect requires drawing something beyond the usual
|
||||
// bounds of the actor. This only works for GNOME 3.38+.
|
||||
static getActorScale(settings, forOpening, actor) {
|
||||
return {x: 1.0, y: 1.0};
|
||||
}
|
||||
}
|
|
@ -20,8 +20,6 @@ import * as utils from '../utils.js';
|
|||
// preferences process. They are used only in the creator function of the ShaderFactory
|
||||
// which is only called within GNOME Shell's process.
|
||||
const ShaderFactory = await utils.importInShellOnly('./ShaderFactory.js');
|
||||
const Clutter = await utils.importInShellOnly('gi://Clutter');
|
||||
const GdkPixbuf = await utils.importInShellOnly('gi://GdkPixbuf');
|
||||
const Cogl = await utils.importInShellOnly('gi://Cogl');
|
||||
|
||||
const _ = await utils.importGettext();
|
||||
|
@ -55,11 +53,7 @@ export default class Effect {
|
|||
this.shaderFactory = new ShaderFactory(Effect.getNick(), (shader) => {
|
||||
// Create the texture in the first call.
|
||||
if (!this._shardTexture) {
|
||||
const shardData = GdkPixbuf.Pixbuf.new_from_resource('/img/shards.png');
|
||||
this._shardTexture = new Clutter.Image();
|
||||
this._shardTexture.set_data(shardData.get_pixels(), Cogl.PixelFormat.RGB_888,
|
||||
shardData.width, shardData.height,
|
||||
shardData.rowstride);
|
||||
this._shardTexture = utils.getImageResource('/img/shards.png');
|
||||
}
|
||||
|
||||
// Store all uniform locations.
|
||||
|
|
|
@ -12,6 +12,8 @@
|
|||
// SPDX-FileCopyrightText: Simon Schneegans <code@simonschneegans.de>
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
// modified by Justin Garza <JGarza9788@gmail.com>
|
||||
|
||||
'use strict';
|
||||
|
||||
import Gio from 'gi://Gio';
|
||||
|
@ -58,6 +60,9 @@ export default class Effect {
|
|||
shader._uScale = shader.get_uniform_location('uScale');
|
||||
shader._uMovementSpeed = shader.get_uniform_location('uMovementSpeed');
|
||||
|
||||
shader._uRandomColor = shader.get_uniform_location('uRandomColor');
|
||||
shader._uSeed = shader.get_uniform_location('uSeed');
|
||||
|
||||
// And update all uniforms at the start of each animation.
|
||||
shader.connect('begin-animation', (shader, settings) => {
|
||||
for (let i = 1; i <= 5; i++) {
|
||||
|
@ -68,6 +73,8 @@ export default class Effect {
|
|||
|
||||
// clang-format off
|
||||
shader.set_uniform_float(shader._u3DNoise, 1, [settings.get_boolean('fire-3d-noise')]);
|
||||
shader.set_uniform_float(shader._uRandomColor, 1, [settings.get_boolean('fire-random-color')]);
|
||||
shader.set_uniform_float(shader._uSeed, 1, [Math.random()]);
|
||||
shader.set_uniform_float(shader._uScale, 1, [settings.get_double('fire-scale')]);
|
||||
shader.set_uniform_float(shader._uMovementSpeed, 1, [settings.get_double('fire-movement-speed')]);
|
||||
// clang-format on
|
||||
|
@ -107,6 +114,7 @@ export default class Effect {
|
|||
dialog.bindAdjustment('fire-movement-speed');
|
||||
dialog.bindAdjustment('fire-scale');
|
||||
dialog.bindSwitch('fire-3d-noise');
|
||||
dialog.bindSwitch('fire-random-color');
|
||||
dialog.bindColorButton('fire-color-1');
|
||||
dialog.bindColorButton('fire-color-2');
|
||||
dialog.bindColorButton('fire-color-3');
|
||||
|
@ -129,6 +137,33 @@ export default class Effect {
|
|||
// Initialize the fire-preset dropdown.
|
||||
Effect._createFirePresets(dialog);
|
||||
}
|
||||
|
||||
// enables and disables the color buttons
|
||||
function enableDisableColorButtons(dialog, state) {
|
||||
|
||||
for (let i = 1; i <= 5; i++) {
|
||||
dialog.getBuilder().get_object('fire-color-' + i).set_sensitive(!state);
|
||||
}
|
||||
}
|
||||
|
||||
const switchWidget = dialog.getBuilder().get_object('fire-random-color');
|
||||
if (switchWidget) {
|
||||
// Connect to the "state-set" signal to update preferences dynamically based on
|
||||
// the switch state.
|
||||
switchWidget.connect('state-set', (widget, state) => {
|
||||
enableDisableColorButtons(dialog,
|
||||
state); // Update sensitivity when the state changes.
|
||||
});
|
||||
|
||||
// Manually call the update function on startup, using the initial state of the
|
||||
// switch.
|
||||
const initialState =
|
||||
switchWidget.get_active(); // Get the current state of the switch.
|
||||
enableDisableColorButtons(dialog, initialState);
|
||||
} else {
|
||||
// Log an error if the switch widget is not found in the UI.
|
||||
log('Error: \'fire-random-color\' switch widget not found.');
|
||||
}
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------- API for extension.js
|
||||
|
@ -195,12 +230,23 @@ export default class Effect {
|
|||
color3: 'rgba(207,235,255,0.84)',
|
||||
color4: 'rgb(208,243,255)',
|
||||
color5: 'rgb(255,255,255)'
|
||||
},
|
||||
// i don't think he'll notice if i sneak this in
|
||||
{
|
||||
name: _('Nuclear ☢️'),
|
||||
scale: 1.5,
|
||||
speed: 0.5,
|
||||
color1: 'rgba(0,0,0,0)',
|
||||
color2: 'rgba(2, 40, 0, 0.3)',
|
||||
color3: 'rgba(0, 200, 50, 0.9)',
|
||||
color4: 'rgba(255, 255, 0, 1.0)',
|
||||
color5: 'rgba(255, 255, 255, 1.0)'
|
||||
}
|
||||
];
|
||||
|
||||
const menu = Gio.Menu.new();
|
||||
const group = Gio.SimpleActionGroup.new();
|
||||
const groupName = 'presets';
|
||||
const groupName = 'fire-presets';
|
||||
|
||||
// Add all presets.
|
||||
presets.forEach((preset, i) => {
|
||||
|
|
|
@ -20,9 +20,6 @@ import * as utils from '../utils.js';
|
|||
// preferences process. They are used only in the creator function of the ShaderFactory
|
||||
// which is only called within GNOME Shell's process.
|
||||
const ShaderFactory = await utils.importInShellOnly('./ShaderFactory.js');
|
||||
const Clutter = await utils.importInShellOnly('gi://Clutter');
|
||||
const GdkPixbuf = await utils.importInShellOnly('gi://GdkPixbuf');
|
||||
const Cogl = await utils.importInShellOnly('gi://Cogl');
|
||||
|
||||
const _ = await utils.importGettext();
|
||||
|
||||
|
@ -47,12 +44,7 @@ export default class Effect {
|
|||
this.shaderFactory = new ShaderFactory(Effect.getNick(), (shader) => {
|
||||
// Create the texture in the first call.
|
||||
if (!this._fontTexture) {
|
||||
const fontData = GdkPixbuf.Pixbuf.new_from_resource('/img/matrixFont.png');
|
||||
this._fontTexture = new Clutter.Image();
|
||||
this._fontTexture.set_data(
|
||||
fontData.get_pixels(),
|
||||
fontData.has_alpha ? Cogl.PixelFormat.RGBA_8888 : Cogl.PixelFormat.RGB_888,
|
||||
fontData.width, fontData.height, fontData.rowstride);
|
||||
this._fontTexture = utils.getImageResource('/img/matrixFont.png');
|
||||
}
|
||||
|
||||
// Store uniform locations of newly created shaders.
|
||||
|
|
|
@ -0,0 +1,384 @@
|
|||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// ) ( //
|
||||
// ( /( ( ( ) ( ( ( ( )\ ) ( ( //
|
||||
// )\()) ))\ )( ( ( )\ ) )\))( )\ ( (()/( ( )\))( ( //
|
||||
// ((_)\ /((_|()\ )\ ) )\ '(()/( ((_)()((_) )\ ) ((_)))\((_)()\ )\ //
|
||||
// | |(_|_))( ((_)_(_/( _((_)) )(_)) _(()((_|_)_(_/( _| |((_)(()((_|(_) //
|
||||
// | '_ \ || | '_| ' \)) | ' \()| || | \ V V / | ' \)) _` / _ \ V V (_-< //
|
||||
// |_.__/\_,_|_| |_||_| |_|_|_| \_, | \_/\_/|_|_||_|\__,_\___/\_/\_//__/ //
|
||||
// |__/ //
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
// SPDX-FileCopyrightText: Justin Garza JGarza9788@gmail.com
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
'use strict';
|
||||
|
||||
// Import the Gio module from the GNOME platform (GObject Introspection).
|
||||
// This module provides APIs for I/O operations, settings management, and other core
|
||||
// features.
|
||||
import Gio from 'gi://Gio';
|
||||
|
||||
// Import utility functions from the local utils.js file.
|
||||
// These utilities likely contain helper functions or shared logic used across the
|
||||
// application.
|
||||
import * as utils from '../utils.js';
|
||||
|
||||
// We import the ShaderFactory only in the Shell process as it is not required in the
|
||||
// preferences process. The preferences process does not create any shader instances, it
|
||||
// only uses the static metadata of the effect.
|
||||
const ShaderFactory = await utils.importInShellOnly('./ShaderFactory.js');
|
||||
|
||||
const _ = await utils.importGettext();
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// This effect is inspired by the old 8bit mario video games and the New Super Mario //
|
||||
// Bros 2 specifically when mario gets the mushroom. i hope you enjoy this little blast //
|
||||
// from the past. //
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
// The effect class can be used to get some metadata (like the effect's name or supported
|
||||
// GNOME Shell versions), to initialize the respective page of the settings dialog, as
|
||||
// well as to create the actual shader for the effect.
|
||||
export default class Effect {
|
||||
// The constructor creates a ShaderFactory which will be used by extension.js to create
|
||||
// shader instances for this effect. The shaders will be automagically created using the
|
||||
// GLSL file in resources/shaders/<nick>.glsl. The callback will be called for each
|
||||
// newly created shader instance.
|
||||
constructor() {
|
||||
this.shaderFactory = new ShaderFactory(Effect.getNick(), (shader) => {
|
||||
// very basic effect... so nothing here
|
||||
|
||||
shader._uGradient = [
|
||||
shader.get_uniform_location('uStarColor0'),
|
||||
shader.get_uniform_location('uStarColor1'),
|
||||
shader.get_uniform_location('uStarColor2'),
|
||||
shader.get_uniform_location('uStarColor3'),
|
||||
shader.get_uniform_location('uStarColor4'),
|
||||
shader.get_uniform_location('uStarColor5'),
|
||||
];
|
||||
|
||||
|
||||
shader._uScaleStyle = shader.get_uniform_location('uScaleStyle');
|
||||
|
||||
shader._uSparkCount = shader.get_uniform_location('uSparkCount');
|
||||
shader._uSparkColor = shader.get_uniform_location('uSparkColor');
|
||||
shader._uSparkRotation = shader.get_uniform_location('uSparkRotation');
|
||||
|
||||
shader._uRaysColor = shader.get_uniform_location('uRaysColor');
|
||||
|
||||
shader._uRingCount = shader.get_uniform_location('uRingCount');
|
||||
shader._uRingRotation = shader.get_uniform_location('uRingRotation');
|
||||
shader._uStarCount = shader.get_uniform_location('uStarCount');
|
||||
|
||||
shader._uSeed = shader.get_uniform_location('uSeed');
|
||||
|
||||
// And update all uniforms at the start of each animation.
|
||||
shader.connect('begin-animation', (shader, settings) => {
|
||||
for (let i = 0; i <= 5; i++) {
|
||||
shader.set_uniform_float(
|
||||
shader._uGradient[i], 4,
|
||||
utils.parseColor(settings.get_string('mushroom-star-color-' + i)));
|
||||
}
|
||||
|
||||
// clang-format off
|
||||
shader.set_uniform_float(shader._uScaleStyle, 1, [settings.get_double('mushroom-scale-style')]);
|
||||
shader.set_uniform_float(shader._uSparkCount, 1, [settings.get_int('mushroom-spark-count')]);
|
||||
shader.set_uniform_float(shader._uSparkColor, 4, utils.parseColor(settings.get_string('mushroom-spark-color')));
|
||||
shader.set_uniform_float(shader._uSparkRotation, 1, [settings.get_double('mushroom-spark-rotation')]);
|
||||
shader.set_uniform_float(shader._uRaysColor, 4, utils.parseColor(settings.get_string('mushroom-rays-color')));
|
||||
shader.set_uniform_float(shader._uRingCount, 1, [settings.get_int('mushroom-ring-count')]);
|
||||
shader.set_uniform_float(shader._uRingRotation, 1, [settings.get_double('mushroom-ring-rotation')]);
|
||||
shader.set_uniform_float(shader._uStarCount, 1, [settings.get_int('mushroom-star-count')]);
|
||||
|
||||
shader.set_uniform_float(shader._uSeed, 2, [Math.random(), Math.random()]);
|
||||
// clang-format on
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------- metadata
|
||||
|
||||
// The effect is available on all GNOME Shell versions supported by this extension.
|
||||
static getMinShellVersion() {
|
||||
return [3, 36];
|
||||
}
|
||||
|
||||
// This will be called in various places where a unique identifier for this effect is
|
||||
// required. It should match the prefix of the settings keys which store whether the
|
||||
// effect is enabled currently (e.g. '*-enable-effect'), and its animation time
|
||||
// (e.g. '*-animation-time'). Also, the shader file and the settings UI files should be
|
||||
// named likes this.
|
||||
static getNick() {
|
||||
return 'mushroom';
|
||||
}
|
||||
|
||||
// This will be shown in the sidebar of the preferences dialog as well as in the
|
||||
// drop-down menus where the user can choose the effect.
|
||||
static getLabel() {
|
||||
return _('Mushroom');
|
||||
}
|
||||
|
||||
// -------------------------------------------------------------------- API for prefs.js
|
||||
|
||||
// This is called by the preferences dialog whenever a new effect profile is loaded. It
|
||||
// binds all user interface elements to the respective settings keys of the profile.
|
||||
static bindPreferences(dialog) {
|
||||
// Empty for now... Code is added here later in the tutorial!
|
||||
dialog.bindAdjustment('mushroom-animation-time');
|
||||
// dialog.bindSwitch('mushroom-8bit-enable');
|
||||
|
||||
dialog.bindAdjustment('mushroom-scale-style');
|
||||
|
||||
dialog.bindAdjustment('mushroom-spark-count');
|
||||
dialog.bindColorButton('mushroom-spark-color');
|
||||
dialog.bindAdjustment('mushroom-spark-rotation');
|
||||
|
||||
dialog.bindColorButton('mushroom-rays-color');
|
||||
|
||||
dialog.bindAdjustment('mushroom-ring-count');
|
||||
dialog.bindAdjustment('mushroom-ring-rotation');
|
||||
dialog.bindAdjustment('mushroom-star-count');
|
||||
|
||||
dialog.bindColorButton('mushroom-star-color-0');
|
||||
dialog.bindColorButton('mushroom-star-color-1');
|
||||
dialog.bindColorButton('mushroom-star-color-2');
|
||||
dialog.bindColorButton('mushroom-star-color-3');
|
||||
dialog.bindColorButton('mushroom-star-color-4');
|
||||
dialog.bindColorButton('mushroom-star-color-5');
|
||||
|
||||
|
||||
// Ensure the button connections and other bindings happen only once,
|
||||
// even if the bindPreferences function is called multiple times.
|
||||
if (!Effect._isConnected) {
|
||||
Effect._isConnected = true;
|
||||
|
||||
// Bind the "reset-star-colors" button to reset all star colors to their default
|
||||
// values.
|
||||
dialog.getBuilder().get_object('reset-star-colors').connect('clicked', () => {
|
||||
// Reset each mushroom star color setting.
|
||||
dialog.getProfileSettings().reset('mushroom-star-color-0');
|
||||
dialog.getProfileSettings().reset('mushroom-star-color-1');
|
||||
dialog.getProfileSettings().reset('mushroom-star-color-2');
|
||||
dialog.getProfileSettings().reset('mushroom-star-color-3');
|
||||
dialog.getProfileSettings().reset('mushroom-star-color-4');
|
||||
dialog.getProfileSettings().reset('mushroom-star-color-5');
|
||||
});
|
||||
|
||||
|
||||
// Initialize the preset dropdown menu for mushroom star colors.
|
||||
Effect._createMushroomPresets(dialog);
|
||||
}
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------- API for extension.js
|
||||
|
||||
// The getActorScale() is called from extension.js to adjust the actor's size during the
|
||||
// animation. This is useful if the effect requires drawing something beyond the usual
|
||||
// bounds of the actor. This only works for GNOME 3.38+.
|
||||
static getActorScale(settings, forOpening, actor) {
|
||||
return {x: 1.0, y: 1.0};
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------- Presets
|
||||
|
||||
// This function initializes the preset dropdown menu for configuring fire options.
|
||||
// It defines multiple color presets for the "mushroom star" effect and sets up
|
||||
// the logic to apply these presets when selected.
|
||||
|
||||
static _createMushroomPresets(dialog) {
|
||||
// Retrieve the builder object for the dialog and connect to the "realize" event of
|
||||
// the button.
|
||||
dialog.getBuilder()
|
||||
.get_object('mushroom-star-color-preset-button')
|
||||
.connect('realize', (widget) => {
|
||||
// Define an array of color presets, each with a name and six color values (RGBA
|
||||
// format).
|
||||
const presets = [
|
||||
{
|
||||
name: _('8Bit Plumber'),
|
||||
ScaleStyle: 0.0,
|
||||
SparkCount: 0,
|
||||
SparkColor: 'rgba(255,255,255,0.0)',
|
||||
SparkRotation: 0.33,
|
||||
RayColor: 'rgba(255,255,255,0.0)',
|
||||
RingCount: 0,
|
||||
RingRotation: 0.0,
|
||||
StarCount: 0,
|
||||
color0: 'rgba(233,249,0,1.0)',
|
||||
color1: 'rgba(233,249,0,1.0)',
|
||||
color2: 'rgba(91,255,0,1.0)',
|
||||
color3: 'rgba(91,255,0,1.0)',
|
||||
color4: 'rgba(0,240,236,1.0)',
|
||||
color5: 'rgba(0,240,236,1.0)',
|
||||
},
|
||||
{
|
||||
name: _('New Bros 2 🍄'),
|
||||
ScaleStyle: 1.0,
|
||||
SparkCount: 4,
|
||||
SparkColor: 'rgba(255,255,255,1.0)',
|
||||
SparkRotation: 0.3,
|
||||
RayColor: 'rgba(255,255,255,1.0)',
|
||||
RingCount: 3,
|
||||
RingRotation: 1.33,
|
||||
StarCount: 5,
|
||||
color0: 'rgba(233,249,0,1.0)',
|
||||
color1: 'rgba(233,249,0,1.0)',
|
||||
color2: 'rgba(91,255,0,1.0)',
|
||||
color3: 'rgba(91,255,0,1.0)',
|
||||
color4: 'rgba(0,240,236,1.0)',
|
||||
color5: 'rgba(0,240,236,1.0)',
|
||||
},
|
||||
{
|
||||
name:
|
||||
_('Red White and Blue 🇺🇸'), // A patriotic palette of red, white, and blue
|
||||
ScaleStyle: 1.0,
|
||||
SparkCount: 4,
|
||||
SparkColor: 'rgba(255,255,255,1.0)',
|
||||
SparkRotation: 0.3,
|
||||
RayColor: 'rgba(255,255,255,0.0)',
|
||||
RingCount: 3,
|
||||
RingRotation: 1.33,
|
||||
StarCount: 5,
|
||||
color0: 'rgba(255, 0, 0, 1.0)',
|
||||
color1: 'rgba(255, 0, 0, 1.0)',
|
||||
color2: 'rgba(255,255,255, 1.0)',
|
||||
color3: 'rgba(255,255,255, 1.0)',
|
||||
color4: 'rgba(0,0,255, 1.0)',
|
||||
color5: 'rgba(0,0,255, 1.0)'
|
||||
},
|
||||
{
|
||||
name: _('Rainbow 🌈'), // A vivid rainbow spectrum of colors
|
||||
ScaleStyle: 1.0,
|
||||
SparkCount: 4,
|
||||
SparkColor: 'rgba(255,255,255,1.0)',
|
||||
SparkRotation: 0.3,
|
||||
RayColor: 'rgba(255,255,255,0.0)',
|
||||
RingCount: 3,
|
||||
RingRotation: 2.0,
|
||||
StarCount: 7,
|
||||
color0: 'rgba(255, 69, 58, 1.0)', // Bold Red
|
||||
color1: 'rgba(255, 140, 0, 1.0)', // Bold Orange
|
||||
color2: 'rgba(255, 223, 0, 1.0)', // Bold Yellow
|
||||
color3: 'rgba(50, 205, 50, 1.0)', // Bold Green
|
||||
color4: 'rgba(30, 144, 255, 1.0)', // Bold Blue
|
||||
color5: 'rgba(148, 0, 211, 1.0)' // Bold Purple
|
||||
},
|
||||
{
|
||||
name: _('Cattuccino 😺'), // A soft pastel palette inspired by a
|
||||
// cappuccino theme
|
||||
ScaleStyle: 1.0,
|
||||
SparkCount: 4,
|
||||
SparkColor: 'rgba(255,255,255,1.0)',
|
||||
SparkRotation: 0.3,
|
||||
RayColor: 'rgba(255,255,255,0.0)',
|
||||
RingCount: 3,
|
||||
RingRotation: 2.0,
|
||||
StarCount: 7,
|
||||
color0: 'rgba(239, 146, 160, 1.0)',
|
||||
color1: 'rgba(246, 178, 138, 1.0)',
|
||||
color2: 'rgba(240, 217, 169, 1.0)',
|
||||
color3: 'rgba(175, 223, 159, 1.0)',
|
||||
color4: 'rgba(149, 182, 246, 1.0)',
|
||||
color5: 'rgba(205, 170, 247, 1.0)'
|
||||
},
|
||||
{
|
||||
name: _('Dracula 🦇'), // A dark palette inspired by the Dracula theme
|
||||
ScaleStyle: 1.0,
|
||||
SparkCount: 0,
|
||||
SparkColor: 'rgba(255,255,255,1.0)',
|
||||
SparkRotation: 0.3,
|
||||
RayColor: 'rgba(255,255,255,0.0)',
|
||||
RingCount: 3,
|
||||
RingRotation: 2.0,
|
||||
StarCount: 7,
|
||||
color0: 'rgba(40, 42, 54, 1.0)', // Dark Grey
|
||||
color1: 'rgba(68, 71, 90, 1.0)', // Medium Grey
|
||||
color2: 'rgba(90, 94, 119, 1.0)', // Light Grey
|
||||
color3: 'rgba(90, 94, 119, 1.0)', // Light Grey
|
||||
color4: 'rgba(68, 71, 90, 1.0)', // Medium Grey
|
||||
color5: 'rgba(40, 42, 54, 1.0)' // Dark Grey
|
||||
},
|
||||
{
|
||||
name: _('Sparkle ✨'), // A dark palette inspired by the Dracula theme
|
||||
ScaleStyle: 1.0,
|
||||
SparkCount: 25,
|
||||
SparkColor: 'rgba(255,255,255,1.0)',
|
||||
SparkRotation: 0.3,
|
||||
RayColor: 'rgba(255,255,255,0.0)',
|
||||
RingCount: 0,
|
||||
RingRotation: 1.33,
|
||||
StarCount: 7,
|
||||
color0: 'rgba(255,255,255,0.0)',
|
||||
color1: 'rgba(255,255,255,0.0)',
|
||||
color2: 'rgba(255,255,255,0.0)',
|
||||
color3: 'rgba(255,255,255,0.0)',
|
||||
color4: 'rgba(255,255,255,0.0)',
|
||||
color5: 'rgba(255,255,255,0.0)',
|
||||
}
|
||||
];
|
||||
|
||||
// Create a new menu model to hold the presets and an action group for handling
|
||||
// selections.
|
||||
const menu = Gio.Menu.new();
|
||||
const group = Gio.SimpleActionGroup.new();
|
||||
const groupName = 'mushroom-presets';
|
||||
|
||||
// Iterate over the presets to populate the menu.
|
||||
presets.forEach((preset, i) => {
|
||||
// Define an action name based on the preset index.
|
||||
const actionName = 'mushroom' + i;
|
||||
|
||||
// Append the preset name to the menu.
|
||||
menu.append(preset.name, groupName + '.' + actionName);
|
||||
|
||||
// Create a new action for the preset.
|
||||
let action = Gio.SimpleAction.new(actionName, null);
|
||||
|
||||
// Connect the action to a function that loads the preset colors into the
|
||||
// dialog.
|
||||
action.connect('activate', () => {
|
||||
dialog.getProfileSettings().set_double('mushroom-scale-style',
|
||||
preset.ScaleStyle);
|
||||
dialog.getProfileSettings().set_int('mushroom-spark-count',
|
||||
preset.SparkCount);
|
||||
dialog.getProfileSettings().set_string('mushroom-spark-color',
|
||||
preset.SparkColor);
|
||||
dialog.getProfileSettings().set_double('mushroom-spark-rotation',
|
||||
preset.SparkRotation);
|
||||
dialog.getProfileSettings().set_string('mushroom-rays-color',
|
||||
preset.RayColor);
|
||||
dialog.getProfileSettings().set_int('mushroom-ring-count', preset.RingCount);
|
||||
dialog.getProfileSettings().set_double('mushroom-ring-rotation',
|
||||
preset.RingRotation);
|
||||
dialog.getProfileSettings().set_int('mushroom-star-count', preset.StarCount);
|
||||
|
||||
dialog.getProfileSettings().set_string('mushroom-star-color-0',
|
||||
preset.color0);
|
||||
dialog.getProfileSettings().set_string('mushroom-star-color-1',
|
||||
preset.color1);
|
||||
dialog.getProfileSettings().set_string('mushroom-star-color-2',
|
||||
preset.color2);
|
||||
dialog.getProfileSettings().set_string('mushroom-star-color-3',
|
||||
preset.color3);
|
||||
dialog.getProfileSettings().set_string('mushroom-star-color-4',
|
||||
preset.color4);
|
||||
dialog.getProfileSettings().set_string('mushroom-star-color-5',
|
||||
preset.color5);
|
||||
});
|
||||
|
||||
// Add the action to the action group.
|
||||
group.add_action(action);
|
||||
});
|
||||
|
||||
// Assign the populated menu to the preset button.
|
||||
dialog.getBuilder()
|
||||
.get_object('mushroom-star-color-preset-button')
|
||||
.set_menu_model(menu);
|
||||
|
||||
// Insert the action group into the root widget for handling the presets.
|
||||
const root = widget.get_root();
|
||||
root.insert_action_group(groupName, group);
|
||||
});
|
||||
}
|
||||
}
|
|
@ -20,8 +20,6 @@ import * as utils from '../utils.js';
|
|||
// preferences process. They are used only in the creator function of the ShaderFactory
|
||||
// which is only called within GNOME Shell's process.
|
||||
const ShaderFactory = await utils.importInShellOnly('./ShaderFactory.js');
|
||||
const Clutter = await utils.importInShellOnly('gi://Clutter');
|
||||
const GdkPixbuf = await utils.importInShellOnly('gi://GdkPixbuf');
|
||||
const Cogl = await utils.importInShellOnly('gi://Cogl');
|
||||
|
||||
const _ = await utils.importGettext();
|
||||
|
@ -45,11 +43,7 @@ export default class Effect {
|
|||
this.shaderFactory = new ShaderFactory(Effect.getNick(), (shader) => {
|
||||
// Create the texture in the first call.
|
||||
if (!this._brushTexture) {
|
||||
const brushData = GdkPixbuf.Pixbuf.new_from_resource('/img/brush.png');
|
||||
this._brushTexture = new Clutter.Image();
|
||||
this._brushTexture.set_data(brushData.get_pixels(),
|
||||
Cogl.PixelFormat.RGBA_8888_PRE, brushData.width,
|
||||
brushData.height, brushData.rowstride);
|
||||
this._brushTexture = utils.getImageResource('/img/brush.png', true);
|
||||
}
|
||||
|
||||
// Store uniform locations of newly created shaders.
|
||||
|
|
|
@ -0,0 +1,100 @@
|
|||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// ) ( //
|
||||
// ( /( ( ( ) ( ( ( ( )\ ) ( ( //
|
||||
// )\()) ))\ )( ( ( )\ ) )\))( )\ ( (()/( ( )\))( ( //
|
||||
// ((_)\ /((_|()\ )\ ) )\ '(()/( ((_)()((_) )\ ) ((_)))\((_)()\ )\ //
|
||||
// | |(_|_))( ((_)_(_/( _((_)) )(_)) _(()((_|_)_(_/( _| |((_)(()((_|(_) //
|
||||
// | '_ \ || | '_| ' \)) | ' \()| || | \ V V / | ' \)) _` / _ \ V V (_-< //
|
||||
// |_.__/\_,_|_| |_||_| |_|_|_| \_, | \_/\_/|_|_||_|\__,_\___/\_/\_//__/ //
|
||||
// |__/ //
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
// SPDX-FileCopyrightText: Justin Garza JGarza9788@gmail.com
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
'use strict';
|
||||
|
||||
import * as utils from '../utils.js';
|
||||
|
||||
// We import the ShaderFactory only in the Shell process as it is not required in the
|
||||
// preferences process. The preferences process does not create any shader instances, it
|
||||
// only uses the static metadata of the effect.
|
||||
const ShaderFactory = await utils.importInShellOnly('./ShaderFactory.js');
|
||||
|
||||
const _ = await utils.importGettext();
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// This effect warps the Red Green Blue values //
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
// The effect class can be used to get some metadata (like the effect's name or supported
|
||||
// GNOME Shell versions), to initialize the respective page of the settings dialog, as
|
||||
// well as to create the actual shader for the effect.
|
||||
export default class Effect {
|
||||
// The constructor creates a ShaderFactory which will be used by extension.js to create
|
||||
// shader instances for this effect. The shaders will be automagically created using the
|
||||
// GLSL file in resources/shaders/<nick>.glsl. The callback will be called for each
|
||||
// newly created shader instance.
|
||||
constructor() {
|
||||
this.shaderFactory = new ShaderFactory(Effect.getNick(), (shader) => {
|
||||
// Store uniform locations of newly created shaders.
|
||||
shader._uBrightness = shader.get_uniform_location('uBrightness');
|
||||
shader._uSpeedR = shader.get_uniform_location('uSpeedR');
|
||||
shader._uSpeedG = shader.get_uniform_location('uSpeedG');
|
||||
shader._uSpeedB = shader.get_uniform_location('uSpeedB');
|
||||
|
||||
// Write all uniform values at the start of each animation.
|
||||
shader.connect('begin-animation', (shader, settings) => {
|
||||
// clang-format off
|
||||
shader.set_uniform_float(shader._uBrightness, 1, [settings.get_double('rgbwarp-brightness')]);
|
||||
shader.set_uniform_float(shader._uSpeedR, 1, [settings.get_double('rgbwarp-speed-r')]);
|
||||
shader.set_uniform_float(shader._uSpeedG, 1, [settings.get_double('rgbwarp-speed-g')]);
|
||||
shader.set_uniform_float(shader._uSpeedB, 1, [settings.get_double('rgbwarp-speed-b')]);
|
||||
// clang-format on
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------- metadata
|
||||
|
||||
// The effect is available on all GNOME Shell versions supported by this extension.
|
||||
static getMinShellVersion() {
|
||||
return [3, 36];
|
||||
}
|
||||
|
||||
// This will be called in various places where a unique identifier for this effect is
|
||||
// required. It should match the prefix of the settings keys which store whether the
|
||||
// effect is enabled currently (e.g. '*-enable-effect'), and its animation time
|
||||
// (e.g. '*-animation-time'). Also, the shader file and the settings UI files should be
|
||||
// named likes this.
|
||||
static getNick() {
|
||||
return 'rgbwarp';
|
||||
}
|
||||
|
||||
// This will be shown in the sidebar of the preferences dialog as well as in the
|
||||
// drop-down menus where the user can choose the effect.
|
||||
static getLabel() {
|
||||
return _('RGB Warp');
|
||||
}
|
||||
|
||||
// -------------------------------------------------------------------- API for prefs.js
|
||||
|
||||
// This is called by the preferences dialog whenever a new effect profile is loaded. It
|
||||
// binds all user interface elements to the respective settings keys of the profile.
|
||||
static bindPreferences(dialog) {
|
||||
dialog.bindAdjustment('rgbwarp-animation-time');
|
||||
dialog.bindAdjustment('rgbwarp-brightness');
|
||||
dialog.bindAdjustment('rgbwarp-speed-r');
|
||||
dialog.bindAdjustment('rgbwarp-speed-g');
|
||||
dialog.bindAdjustment('rgbwarp-speed-b');
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------- API for extension.js
|
||||
|
||||
// The getActorScale() is called from extension.js to adjust the actor's size during the
|
||||
// animation. This is useful if the effect requires drawing something beyond the usual
|
||||
// bounds of the actor. This only works for GNOME 3.38+.
|
||||
static getActorScale(settings, forOpening, actor) {
|
||||
return {x: 1.0, y: 1.0};
|
||||
}
|
||||
}
|
|
@ -20,8 +20,6 @@ import * as utils from '../utils.js';
|
|||
// preferences process. They are used only in the creator function of the ShaderFactory
|
||||
// which is only called within GNOME Shell's process.
|
||||
const ShaderFactory = await utils.importInShellOnly('./ShaderFactory.js');
|
||||
const Clutter = await utils.importInShellOnly('gi://Clutter');
|
||||
const GdkPixbuf = await utils.importInShellOnly('gi://GdkPixbuf');
|
||||
const Cogl = await utils.importInShellOnly('gi://Cogl');
|
||||
|
||||
const _ = await utils.importGettext();
|
||||
|
@ -49,10 +47,7 @@ export default class Effect {
|
|||
this.shaderFactory = new ShaderFactory(Effect.getNick(), (shader) => {
|
||||
// Create the texture in the first call.
|
||||
if (!this._dustTexture) {
|
||||
const dustData = GdkPixbuf.Pixbuf.new_from_resource('/img/dust.png');
|
||||
this._dustTexture = new Clutter.Image();
|
||||
this._dustTexture.set_data(dustData.get_pixels(), Cogl.PixelFormat.RGB_888,
|
||||
dustData.width, dustData.height, dustData.rowstride);
|
||||
this._dustTexture = utils.getImageResource('/img/dust.png');
|
||||
}
|
||||
|
||||
// Store uniform locations of newly created shaders.
|
||||
|
|
|
@ -20,8 +20,6 @@ import * as utils from '../utils.js';
|
|||
// preferences process. They are used only in the creator function of the ShaderFactory
|
||||
// which is only called within GNOME Shell's process.
|
||||
const ShaderFactory = await utils.importInShellOnly('./ShaderFactory.js');
|
||||
const Clutter = await utils.importInShellOnly('gi://Clutter');
|
||||
const GdkPixbuf = await utils.importInShellOnly('gi://GdkPixbuf');
|
||||
const Cogl = await utils.importInShellOnly('gi://Cogl');
|
||||
|
||||
const _ = await utils.importGettext();
|
||||
|
@ -45,10 +43,7 @@ export default class Effect {
|
|||
this.shaderFactory = new ShaderFactory(Effect.getNick(), (shader) => {
|
||||
// Create the texture in the first call.
|
||||
if (!this._clawTexture) {
|
||||
const clawData = GdkPixbuf.Pixbuf.new_from_resource('/img/claws.png');
|
||||
this._clawTexture = new Clutter.Image();
|
||||
this._clawTexture.set_data(clawData.get_pixels(), Cogl.PixelFormat.RGB_888,
|
||||
clawData.width, clawData.height, clawData.rowstride);
|
||||
this._clawTexture = utils.getImageResource('/img/claws.png');
|
||||
}
|
||||
|
||||
// Store uniform locations of newly created shaders.
|
||||
|
|
|
@ -0,0 +1,114 @@
|
|||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// ) ( //
|
||||
// ( /( ( ( ) ( ( ( ( )\ ) ( ( //
|
||||
// )\()) ))\ )( ( ( )\ ) )\))( )\ ( (()/( ( )\))( ( //
|
||||
// ((_)\ /((_|()\ )\ ) )\ '(()/( ((_)()((_) )\ ) ((_)))\((_)()\ )\ //
|
||||
// | |(_|_))( ((_)_(_/( _((_)) )(_)) _(()((_|_)_(_/( _| |((_)(()((_|(_) //
|
||||
// | '_ \ || | '_| ' \)) | ' \()| || | \ V V / | ' \)) _` / _ \ V V (_-< //
|
||||
// |_.__/\_,_|_| |_||_| |_|_|_| \_, | \_/\_/|_|_||_|\__,_\___/\_/\_//__/ //
|
||||
// |__/ //
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
// SPDX-FileCopyrightText: Justin Garza JGarza9788@gmail.com
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
'use strict';
|
||||
|
||||
import * as utils from '../utils.js';
|
||||
|
||||
// We import the ShaderFactory only in the Shell process as it is not required in the
|
||||
// preferences process. The preferences process does not create any shader instances, it
|
||||
// only uses the static metadata of the effect.
|
||||
const ShaderFactory = await utils.importInShellOnly('./ShaderFactory.js');
|
||||
|
||||
const _ = await utils.importGettext();
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// This effect was inspired by Team Rocket Blasting Off again! //
|
||||
// https://c.tenor.com/0ag0MVXUaQEAAAAd/tenor.gif //
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
// The effect class can be used to get some metadata (like the effect's name or supported
|
||||
// GNOME Shell versions), to initialize the respective page of the settings dialog, as
|
||||
// well as to create the actual shader for the effect.
|
||||
export default class Effect {
|
||||
// The constructor creates a ShaderFactory which will be used by extension.js to create
|
||||
// shader instances for this effect. The shaders will be automagically created using the
|
||||
// GLSL file in resources/shaders/<nick>.glsl. The callback will be called for each
|
||||
// newly created shader instance.
|
||||
constructor() {
|
||||
this.shaderFactory = new ShaderFactory(Effect.getNick(), (shader) => {
|
||||
// Store uniform locations of newly created shaders.
|
||||
shader._uAnimationSplit = shader.get_uniform_location('uAnimationSplit');
|
||||
shader._uHorizontalSparklePosition =
|
||||
shader.get_uniform_location('uHorizontalSparklePosition');
|
||||
shader._uVerticalSparklePosition =
|
||||
shader.get_uniform_location('uVerticalSparklePosition');
|
||||
shader._uWindowRotation = shader.get_uniform_location('uWindowRotation');
|
||||
shader._uSparkleRot = shader.get_uniform_location('uSparkleRot');
|
||||
shader._uSparkleSize = shader.get_uniform_location('uSparkleSize');
|
||||
|
||||
shader._uSeed = shader.get_uniform_location('uSeed');
|
||||
|
||||
// Write all uniform values at the start of each animation.
|
||||
shader.connect('begin-animation', (shader, settings) => {
|
||||
// clang-format off
|
||||
shader.set_uniform_float(shader._uAnimationSplit, 1, [settings.get_double('team-rocket-animation-split')]);
|
||||
shader.set_uniform_float(shader._uHorizontalSparklePosition, 1, [settings.get_double('team-rocket-horizontal-sparkle-position')]);
|
||||
shader.set_uniform_float(shader._uVerticalSparklePosition, 1, [settings.get_double('team-rocket-vertical-sparkle-position')]);
|
||||
shader.set_uniform_float(shader._uWindowRotation, 1, [settings.get_boolean('team-rocket-window-rotation')]);
|
||||
shader.set_uniform_float(shader._uSparkleRot, 1, [settings.get_double('team-rocket-sparkle-rot')]);
|
||||
shader.set_uniform_float(shader._uSparkleSize, 1, [settings.get_double('team-rocket-sparkle-size')]);
|
||||
// clang-format on
|
||||
|
||||
// This will be used with a hash function to get a random number.
|
||||
shader.set_uniform_float(shader._uSeed, 2, [Math.random(), Math.random()]);
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------- metadata
|
||||
|
||||
// The effect is available on all GNOME Shell versions supported by this extension.
|
||||
static getMinShellVersion() {
|
||||
return [3, 36];
|
||||
}
|
||||
|
||||
// This will be called in various places where a unique identifier for this effect is
|
||||
// required. It should match the prefix of the settings keys which store whether the
|
||||
// effect is enabled currently (e.g. '*-enable-effect'), and its animation time
|
||||
// (e.g. '*-animation-time'). Also, the shader file and the settings UI files should be
|
||||
// named likes this.
|
||||
static getNick() {
|
||||
return 'team-rocket';
|
||||
}
|
||||
|
||||
// This will be shown in the sidebar of the preferences dialog as well as in the
|
||||
// drop-down menus where the user can choose the effect.
|
||||
static getLabel() {
|
||||
return _('Team Rocket');
|
||||
}
|
||||
|
||||
// -------------------------------------------------------------------- API for prefs.js
|
||||
|
||||
// This is called by the preferences dialog whenever a new effect profile is loaded. It
|
||||
// binds all user interface elements to the respective settings keys of the profile.
|
||||
static bindPreferences(dialog) {
|
||||
dialog.bindAdjustment('team-rocket-animation-time');
|
||||
dialog.bindAdjustment('team-rocket-animation-split');
|
||||
dialog.bindAdjustment('team-rocket-horizontal-sparkle-position');
|
||||
dialog.bindAdjustment('team-rocket-vertical-sparkle-position');
|
||||
dialog.bindSwitch('team-rocket-window-rotation');
|
||||
dialog.bindAdjustment('team-rocket-sparkle-rot');
|
||||
dialog.bindAdjustment('team-rocket-sparkle-size');
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------- API for extension.js
|
||||
|
||||
// The getActorScale() is called from extension.js to adjust the actor's size during the
|
||||
// animation. This is useful if the effect requires drawing something beyond the usual
|
||||
// bounds of the actor. This only works for GNOME 3.38+.
|
||||
static getActorScale(settings, forOpening, actor) {
|
||||
return {x: 1.0, y: 1.0};
|
||||
}
|
||||
}
|
|
@ -20,8 +20,10 @@ import GLib from 'gi://GLib';
|
|||
// We import some modules optionally. This file is used in the preferences process as well
|
||||
// as in the GNOME Shell process. Some modules are only available or required in one of
|
||||
// these processes.
|
||||
const Clutter = await importInShellOnly('gi://Clutter');
|
||||
const Cogl = await importInShellOnly('gi://Cogl');
|
||||
const GdkPixbuf = await importInShellOnly('gi://GdkPixbuf');
|
||||
const Clutter = await importInShellOnly('gi://Clutter');
|
||||
const Cogl = await importInShellOnly('gi://Cogl');
|
||||
const St = await importInShellOnly('gi://St');
|
||||
|
||||
// We import the Config module. This is done differently in the GNOME Shell process and in
|
||||
// the preferences process.
|
||||
|
@ -117,6 +119,26 @@ export function getStringResource(path) {
|
|||
return new TextDecoder().decode(data.get_data());
|
||||
}
|
||||
|
||||
// Reads the contents of an image file contained in the global resources archive. The data
|
||||
// is returned as a St.ImageContent.
|
||||
export function getImageResource(path, premultiplied = false) {
|
||||
const data = GdkPixbuf.Pixbuf.new_from_resource(path);
|
||||
const texture = St.ImageContent.new_with_preferred_size(data.width, data.height);
|
||||
const format = data.has_alpha ?
|
||||
(premultiplied ? Cogl.PixelFormat.RGBA_8888_PRE : Cogl.PixelFormat.RGBA_8888) :
|
||||
Cogl.PixelFormat.RGB_888;
|
||||
|
||||
// https://gitlab.gnome.org/GNOME/gnome-shell/-/commit/44b84e458a22046fedb85701ea25ad08ecc0d43f
|
||||
if (shellVersionIsAtLeast(48, 'beta')) {
|
||||
texture.set_data(global.stage.context.get_backend().get_cogl_context(),
|
||||
data.get_pixels(), format, data.width, data.height, data.rowstride);
|
||||
} else {
|
||||
texture.set_data(data.get_pixels(), format, data.width, data.height, data.rowstride);
|
||||
}
|
||||
|
||||
return texture;
|
||||
}
|
||||
|
||||
// Executes a command asynchronously and returns the output from 'stdout' on success or
|
||||
// throw an error with output from 'stderr' on failure. If given, input will be passed to
|
||||
// 'stdin' and cancellable can be used to stop the process before it finishes.
|
||||
|
|
|
@ -6,7 +6,8 @@
|
|||
"shell-version": [
|
||||
"45",
|
||||
"46",
|
||||
"47"
|
||||
"47",
|
||||
"48"
|
||||
],
|
||||
"url": "https://github.com/Nova1545/gnome-shell-extension-customreboot",
|
||||
"uuid": "customreboot@nova1545",
|
||||
|
|
|
@ -1180,7 +1180,7 @@ const DockAppIconMenu = class DockAppIconMenu extends PopupMenu.PopupMenu {
|
|||
favs.removeFavorite(app.get_id());
|
||||
});
|
||||
} else {
|
||||
const item = this._appendMenuItem(_('Pin to Dock'));
|
||||
const item = this._appendMenuItem(__('Pin to Dock'));
|
||||
item.connect('activate', () => {
|
||||
const favs = AppFavorites.getAppFavorites();
|
||||
favs.addFavorite(app.get_id());
|
||||
|
@ -1508,11 +1508,9 @@ class DockShowAppsIconMenu extends DockAppIconMenu {
|
|||
_rebuildMenu() {
|
||||
this.removeAll();
|
||||
|
||||
/* Translators: %s is "Settings", which is automatically translated. You
|
||||
can also translate the full message if this fits better your language. */
|
||||
const name = __('Dash to Dock %s').format(_('Settings'));
|
||||
const item = this._appendMenuItem(name);
|
||||
this.addMenuItem(new PopupMenu.PopupSeparatorMenuItem(__('Dash to Dock')));
|
||||
|
||||
const item = this._appendMenuItem(_('Settings'));
|
||||
item.connect('activate', () =>
|
||||
Docking.DockManager.extension.openPreferences());
|
||||
}
|
||||
|
|
|
@ -245,7 +245,7 @@ const DockedDash = GObject.registerClass({
|
|||
this._autohideIsEnabled = null;
|
||||
this._intellihideIsEnabled = null;
|
||||
|
||||
// This variable marks if Meta.disable_unredirect_for_display() is called
|
||||
// This variable marks if _disableUnredirect() is called
|
||||
// to help restore the original state when intelihide is disabled.
|
||||
this._unredirectDisabled = false;
|
||||
|
||||
|
@ -669,9 +669,22 @@ const DockedDash = GObject.registerClass({
|
|||
]);
|
||||
}
|
||||
|
||||
_disableUnredirect() {
|
||||
if (!this._unredirectDisabled) {
|
||||
if (Meta.disable_unredirect_for_display !== undefined)
|
||||
Meta.disable_unredirect_for_display(global.display);
|
||||
else if (global.compositor.disable_unredirect !== undefined)
|
||||
global.compositor.disable_unredirect();
|
||||
this._unredirectDisabled = true;
|
||||
}
|
||||
}
|
||||
|
||||
_restoreUnredirect() {
|
||||
if (this._unredirectDisabled) {
|
||||
Meta.enable_unredirect_for_display(global.display);
|
||||
if (Meta.enable_unredirect_for_display !== undefined)
|
||||
Meta.enable_unredirect_for_display(global.display);
|
||||
else if (global.compositor.enable_unredirect !== undefined)
|
||||
global.compositor.enable_unredirect();
|
||||
this._unredirectDisabled = false;
|
||||
}
|
||||
}
|
||||
|
@ -829,10 +842,8 @@ const DockedDash = GObject.registerClass({
|
|||
}
|
||||
|
||||
_animateIn(time, delay) {
|
||||
if (!this._unredirectDisabled && this._intellihideIsEnabled) {
|
||||
Meta.disable_unredirect_for_display(global.display);
|
||||
this._unredirectDisabled = true;
|
||||
}
|
||||
if (this._intellihideIsEnabled)
|
||||
this._disableUnredirect();
|
||||
this._dockState = State.SHOWING;
|
||||
this.dash.iconAnimator.start();
|
||||
this._delayedHide = false;
|
||||
|
@ -870,10 +881,8 @@ const DockedDash = GObject.registerClass({
|
|||
mode: Clutter.AnimationMode.EASE_OUT_QUAD,
|
||||
onComplete: () => {
|
||||
this._dockState = State.HIDDEN;
|
||||
if (this._intellihideIsEnabled && this._unredirectDisabled) {
|
||||
Meta.enable_unredirect_for_display(global.display);
|
||||
this._unredirectDisabled = false;
|
||||
}
|
||||
if (this._intellihideIsEnabled)
|
||||
this._restoreUnredirect();
|
||||
// Remove queued barrier removal timeout if any
|
||||
if (this._removeBarrierTimeoutId > 0)
|
||||
GLib.source_remove(this._removeBarrierTimeoutId);
|
||||
|
@ -1256,6 +1265,7 @@ const DockedDash = GObject.registerClass({
|
|||
this._ignoreHover = this._oldIgnoreHover;
|
||||
this._oldIgnoreHover = null;
|
||||
this._box.sync_hover();
|
||||
this._updateDashVisibility();
|
||||
}
|
||||
|
||||
/**
|
||||
|
|
Binary file not shown.
Binary file not shown.
|
@ -7,9 +7,10 @@
|
|||
"shell-version": [
|
||||
"45",
|
||||
"46",
|
||||
"47"
|
||||
"47",
|
||||
"48"
|
||||
],
|
||||
"url": "https://micheleg.github.io/dash-to-dock/",
|
||||
"uuid": "dash-to-dock@micxgx.gmail.com",
|
||||
"version": 99
|
||||
"version": 100
|
||||
}
|
0
releng/airootfs/usr/share/gnome-shell/extensions/dash-to-dock@micxgx.gmail.com/schemas/gschemas.compiled
Normal file → Executable file
0
releng/airootfs/usr/share/gnome-shell/extensions/dash-to-dock@micxgx.gmail.com/schemas/gschemas.compiled
Normal file → Executable file
|
@ -8,7 +8,8 @@
|
|||
background-color: rgba(238, 238, 238, 0.2); }
|
||||
|
||||
.dash-item-container .overview-tile .app-grid-running-dot {
|
||||
margin-bottom: 8px; }
|
||||
margin-bottom: 8px;
|
||||
offset-y: 2px; }
|
||||
|
||||
#dashtodockContainer.bottom #dash {
|
||||
margin: 0px;
|
||||
|
|
|
@ -3,9 +3,9 @@
|
|||
"description": "Hide Universal Access icon from the status bar",
|
||||
"name": "Hide Universal Access",
|
||||
"shell-version": [
|
||||
"47"
|
||||
"48"
|
||||
],
|
||||
"url": "https://github.com/akiirui/hide-universal-access",
|
||||
"uuid": "hide-universal-access@akiirui.github.io",
|
||||
"version": 18
|
||||
"version": 19
|
||||
}
|
|
@ -9,15 +9,8 @@ import * as Main from 'resource:///org/gnome/shell/ui/main.js';
|
|||
|
||||
export default class NoOverviewExtension {
|
||||
enable() {
|
||||
if (!Main.layoutManager._startingUp) {
|
||||
return;
|
||||
}
|
||||
|
||||
Main.layoutManager.connectObject(
|
||||
'startup-complete',
|
||||
() => Main.overview.hide(),
|
||||
this
|
||||
);
|
||||
if (Main.layoutManager._startingUp)
|
||||
Main.layoutManager.connectObject('startup-complete', () => Main.overview.hide(), this);
|
||||
}
|
||||
|
||||
disable() {
|
||||
|
|
|
@ -6,9 +6,9 @@
|
|||
"fthx"
|
||||
],
|
||||
"shell-version": [
|
||||
"47"
|
||||
"48"
|
||||
],
|
||||
"url": "https://github.com/fthx/no-overview",
|
||||
"uuid": "no-overview@fthx",
|
||||
"version": 18
|
||||
"version": 19
|
||||
}
|
|
@ -1,3 +1,5 @@
|
|||
## Version 13
|
||||
* add Gnome 48 support
|
||||
## Version 12
|
||||
* add Gnome 47 support
|
||||
## Version 11
|
||||
|
|
|
@ -8,9 +8,10 @@
|
|||
"shell-version": [
|
||||
"45",
|
||||
"46",
|
||||
"47"
|
||||
"47",
|
||||
"48"
|
||||
],
|
||||
"url": "https://github.com/vchlum/notification-timeout",
|
||||
"uuid": "notification-timeout@chlumskyvaclav.gmail.com",
|
||||
"version": 12
|
||||
"version": 13
|
||||
}
|
0
releng/airootfs/usr/share/gnome-shell/extensions/notification-timeout@chlumskyvaclav.gmail.com/schemas/gschemas.compiled
Normal file → Executable file
0
releng/airootfs/usr/share/gnome-shell/extensions/notification-timeout@chlumskyvaclav.gmail.com/schemas/gschemas.compiled
Normal file → Executable file
|
@ -7,9 +7,10 @@
|
|||
"shell-version": [
|
||||
"45",
|
||||
"46",
|
||||
"47"
|
||||
"47",
|
||||
"48"
|
||||
],
|
||||
"url": "https://github.com/UbayGD/reboottouefi",
|
||||
"uuid": "reboottouefi@ubaygd.com",
|
||||
"version": 23
|
||||
"version": 24
|
||||
}
|
|
@ -4,12 +4,13 @@
|
|||
* Needed because of this issue:
|
||||
* https://gitlab.gnome.org/GNOME/gnome-shell/-/issues/4474
|
||||
*/
|
||||
import Cogl from 'gi://Cogl';
|
||||
import GObject from 'gi://GObject';
|
||||
import Shell from 'gi://Shell';
|
||||
import { readShader } from '../utils/file.js';
|
||||
const [declarations, code] = readShader(import.meta.url, 'shader/clip_shadow.frag');
|
||||
export const ClipShadowEffect = GObject.registerClass({}, class extends Shell.GLSLEffect {
|
||||
vfunc_build_pipeline() {
|
||||
this.add_glsl_snippet(Shell.SnippetHook.FRAGMENT, declarations, code, false);
|
||||
this.add_glsl_snippet(Cogl.SnippetHook.FRAGMENT, declarations, code, false);
|
||||
}
|
||||
});
|
||||
|
|
|
@ -7,7 +7,7 @@ import GObject from 'gi://GObject';
|
|||
import Shell from 'gi://Shell';
|
||||
export const LinearFilterEffect = GObject.registerClass({}, class extends Shell.GLSLEffect {
|
||||
vfunc_build_pipeline() {
|
||||
this.add_glsl_snippet(Shell.SnippetHook.FRAGMENT, '', '', false);
|
||||
this.add_glsl_snippet(Cogl.SnippetHook.FRAGMENT, '', '', false);
|
||||
}
|
||||
vfunc_paint_target(node, ctx) {
|
||||
this.get_pipeline()?.set_layer_filters(0, Cogl.PipelineFilter.LINEAR_MIPMAP_LINEAR, Cogl.PipelineFilter.LINEAR);
|
||||
|
|
|
@ -1,5 +1,6 @@
|
|||
/** @file Binds the actual corner rounding shader to the windows. */
|
||||
var _a;
|
||||
import Cogl from 'gi://Cogl';
|
||||
import GObject from 'gi://GObject';
|
||||
import Shell from 'gi://Shell';
|
||||
import { readShader } from '../utils/file.js';
|
||||
|
@ -31,7 +32,7 @@ export const RoundedCornersEffect = GObject.registerClass({}, class Effect exten
|
|||
}
|
||||
}
|
||||
vfunc_build_pipeline() {
|
||||
this.add_glsl_snippet(Shell.SnippetHook.FRAGMENT, declarations, code, false);
|
||||
this.add_glsl_snippet(Cogl.SnippetHook.FRAGMENT, declarations, code, false);
|
||||
}
|
||||
/**
|
||||
* Update uniforms of the shader.
|
||||
|
@ -43,7 +44,7 @@ export const RoundedCornersEffect = GObject.registerClass({}, class Effect exten
|
|||
*/
|
||||
updateUniforms(scaleFactor, config, windowBounds) {
|
||||
const borderWidth = getPref('border-width') * scaleFactor;
|
||||
const borderColor = getPref('border-color');
|
||||
const borderColor = config.borderColor;
|
||||
const outerRadius = config.borderRadius * scaleFactor;
|
||||
const { padding, smoothing } = config;
|
||||
const bounds = [
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
import { Extension } from 'resource:///org/gnome/shell/extensions/extension.js';
|
||||
import { Extension, InjectionManager, } from 'resource:///org/gnome/shell/extensions/extension.js';
|
||||
import { layoutManager } from 'resource:///org/gnome/shell/ui/main.js';
|
||||
import { WindowPreview } from 'resource:///org/gnome/shell/ui/windowPreview.js';
|
||||
import { WorkspaceAnimationController } from 'resource:///org/gnome/shell/ui/workspaceAnimation.js';
|
||||
|
@ -11,17 +11,17 @@ import { getPref, initPrefs, prefs, uninitPrefs } from './utils/settings.js';
|
|||
import { WindowPicker } from './window_picker/service.js';
|
||||
export default class RoundedWindowCornersReborn extends Extension {
|
||||
// The extension works by overriding (monkey patching) the code of GNOME
|
||||
// Shell's internal methods. We need to keep a reference to the original
|
||||
// methods so that we can restore them when the extension is disabled.
|
||||
#originalAddWindow = WindowPreview.prototype._addWindow;
|
||||
#originalPrepareWorkspaceSwitch = WorkspaceAnimationController.prototype._prepareWorkspaceSwitch;
|
||||
#originalFinishWorkspaceSwitch = WorkspaceAnimationController.prototype._finishWorkspaceSwitch;
|
||||
// Shell's internal methods. InjectionManager is a convenience class that
|
||||
// stores references to the original methods and allows to easily restore
|
||||
// them when the extension is disabled.
|
||||
#injectionManager = null;
|
||||
#windowPicker = null;
|
||||
#layoutManagerStartupConnection = null;
|
||||
#workspaceSwitchConnections = null;
|
||||
enable() {
|
||||
// Initialize extension preferences
|
||||
initPrefs(this.getSettings());
|
||||
this.#injectionManager = new InjectionManager();
|
||||
// Export the d-bus interface of the window picker in preferences.
|
||||
// See the readme in the `window_picker` directory for more information.
|
||||
this.#windowPicker = new WindowPicker();
|
||||
|
@ -51,26 +51,22 @@ export default class RoundedWindowCornersReborn extends Extension {
|
|||
// We need to override its `_addWindow` method to add a shadow actor
|
||||
// to the preview, otherwise overview windows won't have custom
|
||||
// shadows.
|
||||
WindowPreview.prototype._addWindow = function (window) {
|
||||
self.#originalAddWindow.apply(this, [window]);
|
||||
this.#injectionManager.overrideMethod(WindowPreview.prototype, '_addWindow', addWindow => function (window) {
|
||||
addWindow.call(this, window);
|
||||
addShadowInOverview(window, this);
|
||||
};
|
||||
});
|
||||
// The same way we applied a cloned shadow actor to window previews in
|
||||
// the overview, we also need to apply it to windows during workspace
|
||||
// switching.
|
||||
WorkspaceAnimationController.prototype._prepareWorkspaceSwitch =
|
||||
function (workspaceIndices) {
|
||||
self.#originalPrepareWorkspaceSwitch.apply(this, [
|
||||
workspaceIndices,
|
||||
]);
|
||||
self.#workspaceSwitchConnections =
|
||||
addShadowsInWorkspaceSwitch(this);
|
||||
};
|
||||
WorkspaceAnimationController.prototype._finishWorkspaceSwitch =
|
||||
function (switchData) {
|
||||
removeShadowsAfterWorkspaceSwitch(this);
|
||||
self.#originalFinishWorkspaceSwitch.apply(this, [switchData]);
|
||||
};
|
||||
this.#injectionManager.overrideMethod(WorkspaceAnimationController.prototype, '_prepareWorkspaceSwitch', prepareWorkspaceSwitch => function (workspaceIndices) {
|
||||
prepareWorkspaceSwitch.call(this, workspaceIndices);
|
||||
self.#workspaceSwitchConnections =
|
||||
addShadowsInWorkspaceSwitch(this);
|
||||
});
|
||||
this.#injectionManager.overrideMethod(WorkspaceAnimationController.prototype, '_finishWorkspaceSwitch', finishWorkspaceSwitch => function (switchData) {
|
||||
removeShadowsAfterWorkspaceSwitch(this);
|
||||
finishWorkspaceSwitch.call(this, switchData);
|
||||
});
|
||||
// Watch for changes of the `enable-preferences-entry` prefs key.
|
||||
prefs.connect('changed', (_, key) => {
|
||||
if (key === 'enable-preferences-entry') {
|
||||
|
@ -83,11 +79,8 @@ export default class RoundedWindowCornersReborn extends Extension {
|
|||
}
|
||||
disable() {
|
||||
// Restore patched methods
|
||||
WindowPreview.prototype._addWindow = this.#originalAddWindow;
|
||||
WorkspaceAnimationController.prototype._prepareWorkspaceSwitch =
|
||||
this.#originalPrepareWorkspaceSwitch;
|
||||
WorkspaceAnimationController.prototype._finishWorkspaceSwitch =
|
||||
this.#originalFinishWorkspaceSwitch;
|
||||
this.#injectionManager?.clear();
|
||||
this.#injectionManager = null;
|
||||
// Remove the item to open preferences page in background menu
|
||||
disableBackgroundMenuItem();
|
||||
this.#windowPicker?.unexport();
|
||||
|
|
|
@ -118,7 +118,6 @@ export function onSettingsChanged(key) {
|
|||
break;
|
||||
case 'global-rounded-corner-settings':
|
||||
case 'custom-rounded-corner-settings':
|
||||
case 'border-color':
|
||||
case 'border-width':
|
||||
case 'tweak-kitty-terminal':
|
||||
refreshAllRoundedCorners();
|
||||
|
|
|
@ -6,9 +6,10 @@
|
|||
"settings-schema": "org.gnome.shell.extensions.rounded-window-corners-reborn",
|
||||
"shell-version": [
|
||||
"46",
|
||||
"47"
|
||||
"47",
|
||||
"48"
|
||||
],
|
||||
"url": "https://github.com/flexagoon/rounded-window-corners",
|
||||
"uuid": "rounded-window-corners@fxgn",
|
||||
"version": 11
|
||||
"version": 12
|
||||
}
|
|
@ -6,6 +6,7 @@
|
|||
import Adw from 'gi://Adw';
|
||||
import GLib from 'gi://GLib';
|
||||
import GObject from 'gi://GObject';
|
||||
import Gdk from 'gi://Gdk';
|
||||
import { gettext as _ } from 'resource:///org/gnome/Shell/Extensions/js/extensions/prefs.js';
|
||||
import { getPref, setPref } from '../../utils/settings.js';
|
||||
import { CustomSettingsRow, CustomSettingsRowClass, } from '../widgets/custom_settings_row.js';
|
||||
|
@ -96,6 +97,20 @@ export const CustomPage = GObject.registerClass({
|
|||
this.#customWindowSettings[wmClass].enabled = row.get_active();
|
||||
setPref('custom-rounded-corner-settings', this.#customWindowSettings);
|
||||
});
|
||||
const color = new Gdk.RGBA();
|
||||
[color.red, color.green, color.blue, color.alpha] =
|
||||
this.#customWindowSettings[wmClass].borderColor;
|
||||
r.borderColorButton.set_rgba(color);
|
||||
r.borderColorButton.connect('notify::rgba', (_button) => {
|
||||
const color = r.borderColorButton.get_rgba();
|
||||
this.#customWindowSettings[wmClass].borderColor = [
|
||||
color.red,
|
||||
color.green,
|
||||
color.blue,
|
||||
color.alpha,
|
||||
];
|
||||
setPref('custom-rounded-corner-settings', this.#customWindowSettings);
|
||||
});
|
||||
r.cornerRadius.set_value(this.#customWindowSettings[wmClass].borderRadius);
|
||||
r.cornerRadius.connect('value-changed', (adj) => {
|
||||
this.#customWindowSettings[wmClass].borderRadius =
|
||||
|
|
|
@ -40,16 +40,17 @@ export const GeneralPage = GObject.registerClass({
|
|||
bindPref('border-width', this._borderWidth, 'value', Gio.SettingsBindFlags.DEFAULT);
|
||||
const color = new Gdk.RGBA();
|
||||
[color.red, color.green, color.blue, color.alpha] =
|
||||
getPref('border-color');
|
||||
this.#settings.borderColor;
|
||||
this._borderColor.set_rgba(color);
|
||||
this._borderColor.connect('notify::rgba', (button) => {
|
||||
const color = button.get_rgba();
|
||||
setPref('border-color', [
|
||||
this.#settings.borderColor = [
|
||||
color.red,
|
||||
color.green,
|
||||
color.blue,
|
||||
color.alpha,
|
||||
]);
|
||||
];
|
||||
this.#updateGlobalConfig();
|
||||
});
|
||||
this._cornerRadius.set_value(this.#settings.borderRadius);
|
||||
this._cornerRadius.connect('value-changed', (adj) => {
|
||||
|
|
|
@ -24,9 +24,9 @@ export const ResetPage = GObject.registerClass({
|
|||
'focused-shadow': 'Focus Window Shadow Style',
|
||||
'unfocused-shadow': 'Unfocus Window Shadow Style',
|
||||
'border-width': 'Border Width',
|
||||
'border-color': 'Border Color',
|
||||
'debug-mode': 'Enable Log',
|
||||
borderRadius: 'Border Radius',
|
||||
borderColor: 'Border Color',
|
||||
padding: 'Padding',
|
||||
keepRoundedCorners: 'Keep Rounded Corners when Maximized or Fullscreen',
|
||||
smoothing: 'Corner Smoothing',
|
||||
|
|
Some files were not shown because too many files have changed in this diff Show more
Loading…
Reference in a new issue