RaveOS-Gnome/releng/airootfs/usr/share/gnome-shell/extensions/blur-my-shell@aunetx/effects/upscale.glsl
2025-03-15 15:27:53 +01:00

57 lines
No EOL
1.8 KiB
GLSL

uniform sampler2D tex;
uniform int factor;
uniform float width;
uniform float height;
#define CORRECTION 2.25
#define SIZE_ADDITION 3
vec4 get_texture_at_position(vec2 position) {
vec2 raw_position = position + vec2(CORRECTION, CORRECTION);
vec2 raw_uv = raw_position / vec2(width + SIZE_ADDITION, height + SIZE_ADDITION);
return texture2D(tex, raw_uv);
}
ivec2 get_corrected_position() {
vec2 raw_uv = cogl_tex_coord0_in.st;
vec2 raw_position = raw_uv * vec2(width + SIZE_ADDITION, height + SIZE_ADDITION);
return ivec2(raw_position - vec2(CORRECTION, CORRECTION));
}
void main() {
ivec2 corrected_position = get_corrected_position();
vec2 adjusted_position = corrected_position / factor;
cogl_color_out = get_texture_at_position(adjusted_position);
// round
if (distance(corrected_position, (floor(adjusted_position) + 0.5) * factor) < factor / 2.5) {
//cogl_color_out = get_texture_at_position(adjusted_position);
} else {
//cogl_color_out = vec4(0, 0, 0, 1);
}
// square
if (mod(corrected_position.x, factor) >= 2 && mod(corrected_position.y, factor) >= 2) {
//cogl_color_out = get_texture_at_position(adjusted_position);
} else {
//cogl_color_out = vec4(0, 0, 0, 1);
}
// local mix
vec4 color = vec4(0);
int count = 0;
for (int i = -1; i <= 1; i++) {
for (int j = -1; j <= 1; j++) {
vec2 lookup_position = adjusted_position + vec2(i, j);
if (all(greaterThanEqual(lookup_position, vec2(0, 0))) &&
all(lessThan(lookup_position, vec2(width, height) / factor))) {
color += get_texture_at_position(lookup_position);
count += 1;
}
}
}
//cogl_color_out = color / count;
}